Dave Lucas
02-20-2007, 11:30 PM
Hey all;
In the upcoming game, I'm going to try to push for a Firefight IN SPACE!
The situation:
Last game, a wicked Firefight led to the bad guy finding a naiven on the ground worming its way away from its old host. (The bad guy is Francois de Loire, a PC played by Countercheck here.) Francois took this worm to his (relationship) Forged Lord and he's looking to strike at my Vaylen Trader/Spacer.
The Forged Lord wants to get clearance from the Merchant League in order to blockade the spaceport (it's a flying casino world - Burning Vegas is the thread). The NPC on the council hates the Forged Lord, though, so that might turn into a DoW on its own.
Anyways. I burned up the Forged Lord (because Countercheck is lazy ;) ) and I gave him a Hammer Patrol Craft with heavy armour (AT 2) and a plamsa battery. And some Steel bonus dice for being the flagship.
Then I compared my Mercator to the Hammer vessel, and it's not a pretty picture for my Vaylen dude. Even with my own (Concealable) battery, and even if I circle up an exp 6 pilot/gunner, I am going to get pwned.
So here's my request: I want to see this fight; I think it will be cool. But I want to stand a decent chance of seeing at least a Compromise. How can I beef up my Mercator in order to withstand this Hammer assault? I have 5 rps to play with.
(I've got a plan to turn things a little more in my favour based on the roll/DoW where the PCs try to get clearance to blockade the spaceport. But I could fail, and I don't want to get wasted from the first Superb shot opportunity.)
In the upcoming game, I'm going to try to push for a Firefight IN SPACE!
The situation:
Last game, a wicked Firefight led to the bad guy finding a naiven on the ground worming its way away from its old host. (The bad guy is Francois de Loire, a PC played by Countercheck here.) Francois took this worm to his (relationship) Forged Lord and he's looking to strike at my Vaylen Trader/Spacer.
The Forged Lord wants to get clearance from the Merchant League in order to blockade the spaceport (it's a flying casino world - Burning Vegas is the thread). The NPC on the council hates the Forged Lord, though, so that might turn into a DoW on its own.
Anyways. I burned up the Forged Lord (because Countercheck is lazy ;) ) and I gave him a Hammer Patrol Craft with heavy armour (AT 2) and a plamsa battery. And some Steel bonus dice for being the flagship.
Then I compared my Mercator to the Hammer vessel, and it's not a pretty picture for my Vaylen dude. Even with my own (Concealable) battery, and even if I circle up an exp 6 pilot/gunner, I am going to get pwned.
So here's my request: I want to see this fight; I think it will be cool. But I want to stand a decent chance of seeing at least a Compromise. How can I beef up my Mercator in order to withstand this Hammer assault? I have 5 rps to play with.
(I've got a plan to turn things a little more in my favour based on the roll/DoW where the PCs try to get clearance to blockade the spaceport. But I could fail, and I don't want to get wasted from the first Superb shot opportunity.)