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The Majestic Leper
03-31-2004, 11:16 PM
I'm wondering if anybody has a fast tactic for making NPCs, just faceless dweebs really. feel free to post me any "cookie cutters" if you have any.

gracias

luke
03-31-2004, 11:50 PM
Simply assign your NPC a rating:

If he's an average joe, all stats, atts and skills are B4.
PTGS is: Su: B3, Li: B5, Mi: B7, Se: B8, Tr: B9, Mo: B10

If he's something of a badass, all stats atts and skills are at B5.
PTGS: Su: B3, Li: B5, Mi: B7, Se: B9, Tr: B10, Mo: B11

If he's meek or just utterly mundane, all stats atts and skills are at B3.
PTGS: Su: B2, Li: B4, Mi: B6, Se: B7, Tr: B8, Mo: B9

Since these are one-trick ponies, don't even bother to assign skills, simply roll the appropriate dice for the appropriate situations.

Equip and trait as necessary.

-Luke

Kublai
04-01-2004, 10:23 AM
Luke's guidelines work well. I only burn up major NPCs - mostly villains - when I think I may have to justify my numbers to the players.

If I have a town guard, he's gonna be all 4's and have a weapon skill of B4. He may also have a Town-wise, Intimidation, and Conspicuous Trait. If the situation calls for him to have a relevent skill, he will have it. Just keep it in the realm of believability and you won't have a problem.

The Majestic Leper
04-01-2004, 03:53 PM
thanks, my friends, more questions soon...