GreedyAlgorithm
02-25-2007, 02:26 AM
We had a situation in which an assault team was trying to capture/kill two people who held their boss captive (in a knife-to-his-throat kind of way). It came up that a flashbang would be really nice... here's my rendition. Would it be more appropriate to make the Steel tests +Ob? Is there a nice way to tie +Ob into the DoF?
Flashbang
Nonlethal grenade designed to incapacitate the target. Affects one adjacent target at -1 to the DoF. Reduces Steel for the remainder of the scene. All targets must immediately make a Steel check.
I (1-3): H1, -1D Steel
M (4-5): H3, -2D Steel
S (6-6): H5, -3D Steel
Ammo: Single Shot
Close Combat Weapon (+2), Inhibitor (+6), Obstacle (+1), Blast (+1), Inaccurate (-2)
Index: Sub
--Guy
Flashbang
Nonlethal grenade designed to incapacitate the target. Affects one adjacent target at -1 to the DoF. Reduces Steel for the remainder of the scene. All targets must immediately make a Steel check.
I (1-3): H1, -1D Steel
M (4-5): H3, -2D Steel
S (6-6): H5, -3D Steel
Ammo: Single Shot
Close Combat Weapon (+2), Inhibitor (+6), Obstacle (+1), Blast (+1), Inaccurate (-2)
Index: Sub
--Guy