TimP
02-25-2007, 09:20 PM
So, in our Fall of Turmhoch (http://burningwheel.org/forum/showthread.php?t=3515&page=3) campaign (the ap thread for which is extremely out of date) Pat's character, Wulf, was absolutely torn apart by The Watcher (http://burningwheel.org/forum/showthread.php?t=3745)which was a crazy demon thing. He took a Severe wound, and rather than have the character be out of play for months of time in a very time-sensitive campaign, the players circled up this crazy witch lady, who was the wise woman for a clan of Pict-like 'savages' in the wastelands of the north.
We had a scene in this old woman's hovel where, basically, Wulf had to make a deal with the devil in order to be healed. He had to accept this ancient god's eye in place of HIS ruined eye. Yeah, yeah. Eye of Vecna. I know. Anyway, I made it very clear to Pat that this eye would do weird and bad things to his character involving Will tests. I just now figured out how it all works, and wanted to get some feedback.
The Eye of Gargan
This red jewel of an oversized eye is surrounded by ancient leathery scaly flesh. Through great hand-wavium magics it can be used to replace a living human's eye, but at tremendous cost.
Powers of the Eye:
I Call Upon the Power of Gargan (dt)
A character who sees with the eye of Gargan can call upon his powers once per day. Power from beyond the veil of time and space courses through the character's body, as he summons 1-4 dice (player's choice) of the dead god's power for use in one test. After using the power the character must make a Will test equal to a base Obstacle of 2, plus the number of dice used to supplement the test he just made.
Second Sight (dt)
The character inflicted with The Eye can see Auras and is imparted with the Aura Reading skill at b5. This ability comes into play whenever the Eye is activated for the dice bonus.
If the Will test is successful, the character suffers no consequences. If he fails the Will test, he gains the following traits, in order.
1) Scales of a God (dt): Great patches of scaly skin emerge from the character's pink flesh. 1d of natural armor to one hit location. +2ob to Social Skill tests that aren't Intimidation, Conspicuous, or the like.
2) Flared and Flattened Nose (dt): Just what it sounds like. See Wolf's Snout MB 348.
3) Faith in Dead Gods (dt) Loses regular Faith, if applicable, and gains the following Belief: I will use the Vagnar (the tribe the eye was taken from) to spread the worship of Gargan.
4) Lawbreaker. The character gains the Lawbreaker trait, which comes into effect whenever the eye is invoked (whether the Will test is successful, or not).
5) Power of the Cosmos (dt) The character's body changes to that of a stocky, twisted, and powerful lizard-like biped. Power becomes Grey.
6) I AM GARGAN. Gargan totally possesses the character's body and mind. Get thee to the character burner.
Ok. I realize this is bat-shit crazy stuff, but is it TOO bat-shit crazy? This campaign probably only has one or two sessions left, so I doubt we'll see the upper levels of the return of Gargan, but it's scary stuff, no?
We had a scene in this old woman's hovel where, basically, Wulf had to make a deal with the devil in order to be healed. He had to accept this ancient god's eye in place of HIS ruined eye. Yeah, yeah. Eye of Vecna. I know. Anyway, I made it very clear to Pat that this eye would do weird and bad things to his character involving Will tests. I just now figured out how it all works, and wanted to get some feedback.
The Eye of Gargan
This red jewel of an oversized eye is surrounded by ancient leathery scaly flesh. Through great hand-wavium magics it can be used to replace a living human's eye, but at tremendous cost.
Powers of the Eye:
I Call Upon the Power of Gargan (dt)
A character who sees with the eye of Gargan can call upon his powers once per day. Power from beyond the veil of time and space courses through the character's body, as he summons 1-4 dice (player's choice) of the dead god's power for use in one test. After using the power the character must make a Will test equal to a base Obstacle of 2, plus the number of dice used to supplement the test he just made.
Second Sight (dt)
The character inflicted with The Eye can see Auras and is imparted with the Aura Reading skill at b5. This ability comes into play whenever the Eye is activated for the dice bonus.
If the Will test is successful, the character suffers no consequences. If he fails the Will test, he gains the following traits, in order.
1) Scales of a God (dt): Great patches of scaly skin emerge from the character's pink flesh. 1d of natural armor to one hit location. +2ob to Social Skill tests that aren't Intimidation, Conspicuous, or the like.
2) Flared and Flattened Nose (dt): Just what it sounds like. See Wolf's Snout MB 348.
3) Faith in Dead Gods (dt) Loses regular Faith, if applicable, and gains the following Belief: I will use the Vagnar (the tribe the eye was taken from) to spread the worship of Gargan.
4) Lawbreaker. The character gains the Lawbreaker trait, which comes into effect whenever the eye is invoked (whether the Will test is successful, or not).
5) Power of the Cosmos (dt) The character's body changes to that of a stocky, twisted, and powerful lizard-like biped. Power becomes Grey.
6) I AM GARGAN. Gargan totally possesses the character's body and mind. Get thee to the character burner.
Ok. I realize this is bat-shit crazy stuff, but is it TOO bat-shit crazy? This campaign probably only has one or two sessions left, so I doubt we'll see the upper levels of the return of Gargan, but it's scary stuff, no?