elgorade
04-03-2004, 08:35 AM
Perception:
It seems like the Perception stat will rise pretty fast,
at least for characters w/o observation training. If
there is anything sneaky going on they are likely to
be making an challenging test every session because
of their double obstacle penalty. Worse, it seems like
characters with Observation training lose out since
their obstacle is lower, their perception isn't likely to
advance as fast.
Am I missing something?
As a related question/comment, it does seem like
Perception is the stat most likely to go up in play.
Everyone can try perception tests (and will given half
a chance) and they seem pretty likely to come up.
I suppose the real "answer" to that is simply not roll
them as often, but take one overall perception test
for how on the ball the character is that day.
Natural Defenses:
Speed (or Power) is the defense against a charge.
Does that mean that the defender rolls the number of
dice equal to his speed for his defense, or that the
charger needs more than his speed sucesses? Of
course the question generalizes to other cases. Does
having to exceed the target's will with a spell mean
the targets will or the number of sucesses the target
gets when rolling his will dice?
I assume the target is the stat directly. That makes
the most sense for resisting spells. But it does seem
to make suceeding on a charge or a disarm or a
social skill pretty hard. So I want to confirm my reading.
Thanks
It seems like the Perception stat will rise pretty fast,
at least for characters w/o observation training. If
there is anything sneaky going on they are likely to
be making an challenging test every session because
of their double obstacle penalty. Worse, it seems like
characters with Observation training lose out since
their obstacle is lower, their perception isn't likely to
advance as fast.
Am I missing something?
As a related question/comment, it does seem like
Perception is the stat most likely to go up in play.
Everyone can try perception tests (and will given half
a chance) and they seem pretty likely to come up.
I suppose the real "answer" to that is simply not roll
them as often, but take one overall perception test
for how on the ball the character is that day.
Natural Defenses:
Speed (or Power) is the defense against a charge.
Does that mean that the defender rolls the number of
dice equal to his speed for his defense, or that the
charger needs more than his speed sucesses? Of
course the question generalizes to other cases. Does
having to exceed the target's will with a spell mean
the targets will or the number of sucesses the target
gets when rolling his will dice?
I assume the target is the stat directly. That makes
the most sense for resisting spells. But it does seem
to make suceeding on a charge or a disarm or a
social skill pretty hard. So I want to confirm my reading.
Thanks