The Dragon Master
03-05-2007, 05:37 PM
I have a couple of campaigns I want to get my gaming group started with and am looking for a little help with getting the basic details nailed down.
• Number of players in your game.
3
• How long you've been playing this particular game.
Just getting started
• How long you've been playing with these players.
About a year.
• Whether you socialize with these players outside the game.
Yes, we get together to play WoW, Frag, Zombies, and catch movies, go to Ren Fest, etc.
• Did you do a group campaign creation session or is this a standard "GM comes up with the plot" game?
Two of them are your standard GM comes up with the plot, while for the third I want to do a group campaign creation session.
• Did you do a character burning session?
We haven't created the characters yet, I'll get into more detail later in the post.
•*What do you identify as the main problem you're having in your game?
As mentioned before (I think) this isn't so much a problem in game, as a problem with getting set up. I know that BW relies to a great extent on the characters as created filling in detail about the world you're playing in, but how much of an extent is it? Simply put, I am asking how much detail does the environment need before the character burning starts.
For example, in Burning Tides the story is about a crew of Elvish Sailors who turn to the Path of Spite and Hate in their quest for vengeance on the Pirate ship that destroyed their home port. With that one, I fleshed out a rough sketch of a world where after numerous borderwars most of the elves who didn't die in the fighting have already given in to Grief. Do I need more than that?
On the other hand, Burning Greed is about a team of Dwarven Adventurers seeking to route the Dragon who has taken over the old Hall of the High King of the Dwarves. Each one having a claim on the throne (perhaps one is a direct line descendant of the last Dwarven High King, one is the heir to the throne of the Low King of the Dwarves, etc. ... it all depends on the characters burned up). Is that too much detail?
And then there is Burning Brass. The idea there is that they will be running around the Middle East of H. P. Lovecrafts imagining circa 750 AD Running into the author of the Necronomicon, The Mad Arab Abdul Alhazred (before he went mad of course). I also plan for them to have run-ins with Jinn, and Demons, and basically have an adventure right out of Arabian Nights. Bur that is all that I've come up with. Is that a good spot to stop till I see where the group wants to take the tale?
• Number of players in your game.
3
• How long you've been playing this particular game.
Just getting started
• How long you've been playing with these players.
About a year.
• Whether you socialize with these players outside the game.
Yes, we get together to play WoW, Frag, Zombies, and catch movies, go to Ren Fest, etc.
• Did you do a group campaign creation session or is this a standard "GM comes up with the plot" game?
Two of them are your standard GM comes up with the plot, while for the third I want to do a group campaign creation session.
• Did you do a character burning session?
We haven't created the characters yet, I'll get into more detail later in the post.
•*What do you identify as the main problem you're having in your game?
As mentioned before (I think) this isn't so much a problem in game, as a problem with getting set up. I know that BW relies to a great extent on the characters as created filling in detail about the world you're playing in, but how much of an extent is it? Simply put, I am asking how much detail does the environment need before the character burning starts.
For example, in Burning Tides the story is about a crew of Elvish Sailors who turn to the Path of Spite and Hate in their quest for vengeance on the Pirate ship that destroyed their home port. With that one, I fleshed out a rough sketch of a world where after numerous borderwars most of the elves who didn't die in the fighting have already given in to Grief. Do I need more than that?
On the other hand, Burning Greed is about a team of Dwarven Adventurers seeking to route the Dragon who has taken over the old Hall of the High King of the Dwarves. Each one having a claim on the throne (perhaps one is a direct line descendant of the last Dwarven High King, one is the heir to the throne of the Low King of the Dwarves, etc. ... it all depends on the characters burned up). Is that too much detail?
And then there is Burning Brass. The idea there is that they will be running around the Middle East of H. P. Lovecrafts imagining circa 750 AD Running into the author of the Necronomicon, The Mad Arab Abdul Alhazred (before he went mad of course). I also plan for them to have run-ins with Jinn, and Demons, and basically have an adventure right out of Arabian Nights. Bur that is all that I've come up with. Is that a good spot to stop till I see where the group wants to take the tale?