Malcoros
04-14-2004, 05:45 PM
This is a campaign ive run in a few different systems. Its always worked well, but ive had problems with the rules, and it seems that Burning Wheel's would work much better (although it is really more science fiction than fantasy as you'll see)
Alright, the world is on earth but a few thousand years from now. The idea is that a massive war, caused by popular nationalistic movements in many countries and a shortage of resources, breaks out. It is fought with both conventional and nuclear weapons, and drags on for many years without any clear victor emerging. After a time, the powerful generals of many countries realize that theres not much to fight for anymore. Pretty much every country has had its political infrastructure annihilated by starving, desperate crowds and by "surgical" strikes made with high yield weapons. So, without any formal declaration of peace, army commanders all withdraw their forces to their own countrys and replace their practically nonexistant governments with military juntas.
After a time, some semblance af normalcy returns to life. Soldiers calm rioting crowds, and at gunpoint most citizens rebuild and return to their lives. In order to maintain their political power, generals also seize control of the big researching and weapons companies. They ostensibly wanted to ensure state security by controlling the development of technology and by preventing it from falling into the hands of the many marauding bands that had sprung up.
The actual campaign takes place a thousand or so years after this. Power has never passed from the army; generals subdivided countries amongst their most loyal commanders "to look over" and after time these positions became both hereditary and permanent. The result is a situation that somewhat resembles that of feudal europe: wealthy land owners preside over territory that they maintain by force of arms and their relations with more powerful lords. Added to this is the presence of the old high tech firms and weapons manufactures, now formed into a single massive institution known and the Guild. It gets a little complicated with the Guild (ask me if youre interested sicne this is already long) but the long and the short of it is that their job of restricting scientific knowledge has been so successful that not even the military descendents/nobility know about the science of weapons they use or of much else for that matter. Guns do exist but they have to be purchased from the Guild which charges extreme monopoly prices and as a result swords are more common for fighting and horses are for transport.
Whew, that was long, hope no one minds. If youre interested, theres more, and ive strarted to make the necessary adaptations to the rules.
Alright, the world is on earth but a few thousand years from now. The idea is that a massive war, caused by popular nationalistic movements in many countries and a shortage of resources, breaks out. It is fought with both conventional and nuclear weapons, and drags on for many years without any clear victor emerging. After a time, the powerful generals of many countries realize that theres not much to fight for anymore. Pretty much every country has had its political infrastructure annihilated by starving, desperate crowds and by "surgical" strikes made with high yield weapons. So, without any formal declaration of peace, army commanders all withdraw their forces to their own countrys and replace their practically nonexistant governments with military juntas.
After a time, some semblance af normalcy returns to life. Soldiers calm rioting crowds, and at gunpoint most citizens rebuild and return to their lives. In order to maintain their political power, generals also seize control of the big researching and weapons companies. They ostensibly wanted to ensure state security by controlling the development of technology and by preventing it from falling into the hands of the many marauding bands that had sprung up.
The actual campaign takes place a thousand or so years after this. Power has never passed from the army; generals subdivided countries amongst their most loyal commanders "to look over" and after time these positions became both hereditary and permanent. The result is a situation that somewhat resembles that of feudal europe: wealthy land owners preside over territory that they maintain by force of arms and their relations with more powerful lords. Added to this is the presence of the old high tech firms and weapons manufactures, now formed into a single massive institution known and the Guild. It gets a little complicated with the Guild (ask me if youre interested sicne this is already long) but the long and the short of it is that their job of restricting scientific knowledge has been so successful that not even the military descendents/nobility know about the science of weapons they use or of much else for that matter. Guns do exist but they have to be purchased from the Guild which charges extreme monopoly prices and as a result swords are more common for fighting and horses are for transport.
Whew, that was long, hope no one minds. If youre interested, theres more, and ive strarted to make the necessary adaptations to the rules.