Paul B
04-29-2007, 03:00 PM
Probably an incredibly obvious answer in the book somewhere, but I'm wondering how one deals with tech that automatically does something in response to something else.
Example from my game:
The commune governor has an "eye in the sky" type device that listens to telecom traffic and routes/records calls made either by important people and/or using certain keywords. The net effect in the game is that, every time anyone uses a cell phone to call someone, the device attempts to pick up the signal (a Signals vs. roll).
Since it's cool and it's opened up a lot of good gameplay, we've all agreed to let it be (he paid like 4RPs for it pre-game; I should write it up and post it here). Rather than it being a Signals booster for someone else, it has its own Signals skill via "automated". Is that adequate?
Basically what it feels like it should be is some kind of Instinct-level ability that devices should have, i.e. "If such-and-such characters make a call, attempt to intercept and record it." Since my device is using automated Signals and not acting as a Signals bonus, it does not feel right budget-wise to make the PC take it as an Instinct.
I can see this behavior showing up in the game in all kinds of ways. It'd be like having a verrry special-purpose NPC, I suppose. Maybe we should have given the device the Perception tech stat?
EDIT: I'm now rereading the "Technological Skill" entry and it does appear to address the issue of performing skills automatically. It it generally agreed that this includes doing stuff in response to other stuff? Would, say, intercepting calls in the above example cost Building rolls? Or should tech skills be thought of more in Instinct-type terms?
p.
Example from my game:
The commune governor has an "eye in the sky" type device that listens to telecom traffic and routes/records calls made either by important people and/or using certain keywords. The net effect in the game is that, every time anyone uses a cell phone to call someone, the device attempts to pick up the signal (a Signals vs. roll).
Since it's cool and it's opened up a lot of good gameplay, we've all agreed to let it be (he paid like 4RPs for it pre-game; I should write it up and post it here). Rather than it being a Signals booster for someone else, it has its own Signals skill via "automated". Is that adequate?
Basically what it feels like it should be is some kind of Instinct-level ability that devices should have, i.e. "If such-and-such characters make a call, attempt to intercept and record it." Since my device is using automated Signals and not acting as a Signals bonus, it does not feel right budget-wise to make the PC take it as an Instinct.
I can see this behavior showing up in the game in all kinds of ways. It'd be like having a verrry special-purpose NPC, I suppose. Maybe we should have given the device the Perception tech stat?
EDIT: I'm now rereading the "Technological Skill" entry and it does appear to address the issue of performing skills automatically. It it generally agreed that this includes doing stuff in response to other stuff? Would, say, intercepting calls in the above example cost Building rolls? Or should tech skills be thought of more in Instinct-type terms?
p.