Marullus
06-04-2007, 10:09 PM
Greetings all! I am learning the system, and we just were playtesting with a Great Wolf. I could use some expert opinion.
The Crushing Jaws trait of a Great Wolf says they can perform a strike and lock simultaneously on an opponent. Having read the Strike rules and the Lock rules seperately, this seems like a great maneuver (which is good, because as the book admits, wolves seem to be a one-trick pony). The mechanics presented for it are different, however, on page 242 of the MonBu, under the Locking Bite subheading of the Wolf Tactics section.
In that section's example, rather than performing a strike, and then a follow-on lock, it appears that they did the Strike and then just re-used the same successes from that to also perform a lock.
I'm interpreting this as....
Strike:
Tests Skill
Modified by distance / Weapon is Short
No change in Distance
Lock:
Tests Power, Resisted by Power
Needs to be performed when Inside (?)
Strke and Lock:
Does not need to be Inside
Becomes Inside upon success
Tests Skill, resisted by Power
This makes a very large and significant difference - the Brawl skill check isn't necessarily a like-for-like comparison to the victim's Power check for resistance.
Use this PC for an example. (http://burningwheel.org/forum/showthread.php?goto=newpost&t=4347)
In this example, we're only rolling three dice for a Strike with the Brawling skill. Conversely, we have Seven dice for the Lock check based on Power. If the Strike and Lock are rolled consecultively, it is a much better situation, whereas if the single skill roll is reused for the lock check, it is moot and almost useless, depsite the power of the jaws in question.
How would more experienced players handle this? How do you normally work the Strike and Lock concurrent maneuver for your Great Wolves? Given this scenario, when would you Strike, when would you Lock, and when would you Strike and Lock?
Some other miscelaneous questions that I have:
* Does performing the Strike and Lock maneuver release your existing Lock to try and Strike/Lock again? (And thus losing the previous lock penalties?) Or does it maintain the Lock as a Lock would?
(I'm confused, as a newbie. If I plot strike&locks for several volleys, is that ok?)
* When performing the Lock maneuver in the above example, would you roll 7 for the Power in the Lock, or 10 for the Lock+Jaws bonus, or 7 and FoRK an extra die in for the Jaws for 8?
* Do weapon traits (see the jaws above) add anything to the Brawl maneuver of the Strike action? The Strike and Lock action? Or do they just add to the damage?
I'm new. Thanks for the patience and explanations!
The Crushing Jaws trait of a Great Wolf says they can perform a strike and lock simultaneously on an opponent. Having read the Strike rules and the Lock rules seperately, this seems like a great maneuver (which is good, because as the book admits, wolves seem to be a one-trick pony). The mechanics presented for it are different, however, on page 242 of the MonBu, under the Locking Bite subheading of the Wolf Tactics section.
In that section's example, rather than performing a strike, and then a follow-on lock, it appears that they did the Strike and then just re-used the same successes from that to also perform a lock.
I'm interpreting this as....
Strike:
Tests Skill
Modified by distance / Weapon is Short
No change in Distance
Lock:
Tests Power, Resisted by Power
Needs to be performed when Inside (?)
Strke and Lock:
Does not need to be Inside
Becomes Inside upon success
Tests Skill, resisted by Power
This makes a very large and significant difference - the Brawl skill check isn't necessarily a like-for-like comparison to the victim's Power check for resistance.
Use this PC for an example. (http://burningwheel.org/forum/showthread.php?goto=newpost&t=4347)
In this example, we're only rolling three dice for a Strike with the Brawling skill. Conversely, we have Seven dice for the Lock check based on Power. If the Strike and Lock are rolled consecultively, it is a much better situation, whereas if the single skill roll is reused for the lock check, it is moot and almost useless, depsite the power of the jaws in question.
How would more experienced players handle this? How do you normally work the Strike and Lock concurrent maneuver for your Great Wolves? Given this scenario, when would you Strike, when would you Lock, and when would you Strike and Lock?
Some other miscelaneous questions that I have:
* Does performing the Strike and Lock maneuver release your existing Lock to try and Strike/Lock again? (And thus losing the previous lock penalties?) Or does it maintain the Lock as a Lock would?
(I'm confused, as a newbie. If I plot strike&locks for several volleys, is that ok?)
* When performing the Lock maneuver in the above example, would you roll 7 for the Power in the Lock, or 10 for the Lock+Jaws bonus, or 7 and FoRK an extra die in for the Jaws for 8?
* Do weapon traits (see the jaws above) add anything to the Brawl maneuver of the Strike action? The Strike and Lock action? Or do they just add to the damage?
I'm new. Thanks for the patience and explanations!