Paul B
06-30-2007, 10:11 AM
So here's what the Brick says about Sequels:
Sequels
A sequel is a result or consequence. After you test for the maneuvers, take a moment to discuss the consequences of what just happened in the big picture. The loser states what he was trying to accomplish. The winner takes that and describes what really happened. How did things go wrong? What unexpected elements cropped up? Where was the loser simply out maneuvered? This is big picture stuff. The changes don’t necessarily have to stem directly from the characters’ actions, though indirect causation is good. Take a minute or two to describe the situation with a little color and love.
Now, over in the Banyan thread (http://www.burningwheel.org/forum/showthread.php?p=43377#post43377)I noted that we'd been sloppy about formalizing our Sequels. Pretty much we're hitting our rolls, checking dispo changes, and moving on. But we're also having some issues working out big-picture efforts (levying taxes, imposing sweeping social changes, etc.). Luke says the sequel is where we should address these big-picture efforts.
To recap my questions from the original thread:
In the course of a maneuver, players describe doing something big and substantial regarding, say, a faction they control. Like...the farmers are gonna withhold food and force those in power to come to the bargaining table. That happens as a color scene, probably, within the game.
So the maneuver wraps up, we have our Infection roll-off and the players win the roll. They get to narrate the maneuver's Sequel, and recap that the global food-extortion racket is well underway. By doing so, are they sort of hard-coding that color? Making it a fact within the game that everyone has to agree to? Because that's totally cool and I can live with it. It helps me figure out the timing if the Sequel is when that happens.
Assuming the above is true: what happens when, on the Infection roll, the players totally biff the roll? Does the GM now get to say as part of his Sequel, "Well...the leader of the communes called for global food rationing but the message hasn't quite spread far enough to impact anyone in power (yet)"?
And finally, I assume there's no direct causal connection between the skill used in the Maneuver roll and the contents of the winner's epilogue. True? Or should the roll winner be fitting the epilogue around what he rolled?
p.
Sequels
A sequel is a result or consequence. After you test for the maneuvers, take a moment to discuss the consequences of what just happened in the big picture. The loser states what he was trying to accomplish. The winner takes that and describes what really happened. How did things go wrong? What unexpected elements cropped up? Where was the loser simply out maneuvered? This is big picture stuff. The changes don’t necessarily have to stem directly from the characters’ actions, though indirect causation is good. Take a minute or two to describe the situation with a little color and love.
Now, over in the Banyan thread (http://www.burningwheel.org/forum/showthread.php?p=43377#post43377)I noted that we'd been sloppy about formalizing our Sequels. Pretty much we're hitting our rolls, checking dispo changes, and moving on. But we're also having some issues working out big-picture efforts (levying taxes, imposing sweeping social changes, etc.). Luke says the sequel is where we should address these big-picture efforts.
To recap my questions from the original thread:
In the course of a maneuver, players describe doing something big and substantial regarding, say, a faction they control. Like...the farmers are gonna withhold food and force those in power to come to the bargaining table. That happens as a color scene, probably, within the game.
So the maneuver wraps up, we have our Infection roll-off and the players win the roll. They get to narrate the maneuver's Sequel, and recap that the global food-extortion racket is well underway. By doing so, are they sort of hard-coding that color? Making it a fact within the game that everyone has to agree to? Because that's totally cool and I can live with it. It helps me figure out the timing if the Sequel is when that happens.
Assuming the above is true: what happens when, on the Infection roll, the players totally biff the roll? Does the GM now get to say as part of his Sequel, "Well...the leader of the communes called for global food rationing but the message hasn't quite spread far enough to impact anyone in power (yet)"?
And finally, I assume there's no direct causal connection between the skill used in the Maneuver roll and the contents of the winner's epilogue. True? Or should the roll winner be fitting the epilogue around what he rolled?
p.