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View Full Version : Three tracks on PTGS -- why? and why three?



Blackberry
06-02-2004, 09:03 PM
I assume that the three separate horizontal tracks on the PTGS are to record multiple instances of the same wound -- i.e., if you take two separate B5 hits, mark the top B5 circle and the one under it.

But what happens when all three are marked? Do you bump up to the next column? down to the previous column? ignore all hits after the third?

My gut tells me to ignore all hits after the third in a column. After the third slash to the gut, you're kind of used to them and you're not going to be distracted too much more by even more of them.

LordSmerf
06-02-2004, 10:20 PM
I think that you just continue to count them, but if you take three hits at the same damage level it's probably about time to get out of combat...

Thomas

luke
06-03-2004, 09:09 AM
Your guts maybe saying all sorts of things once you've taken your fourth wound, the least of which should probably be: RUN!

However, despite their protestations, you do continue to track wounds even if you take more than three of the same type. You simply mark up your current wound modifiers in the appropriate spot on the character sheet.

There are three rows because in playtest, three was usually the most a character could stand.

-L

Kaare Berg
06-04-2004, 08:40 AM
Its about time for a remake then Luke, maybe in time for the annual.

My players have stumbled out of my stories with a bucketload of small wounds and charactersheets that look like hell.

And you need to add Fate, Persona and Deeds to the Artha box, aswell as space to record this on the skill sheet.

By the way, everytime Locklear has been carried out of the forests its been from one wound, so I agree that at most times 3 should be enough, it is just that the three are crammed in so thight that there is no room for improvisations, and my players use the 4 page version.

Ramble ramble have a good weekend.

He who makes no sense cause he is stressed.

K

Lxndr
06-05-2004, 12:29 PM
Three also seems a good number 'cause, y'know, 3 superficials = -1D, under the base rules (and I think under the new rules too, but I'm not sure). So it's at the very least a good minimum

eruditus
06-24-2004, 03:29 PM
Personally my home brew excel sheets have numbers and a wound log. i like the players to keep track of how they got wounded and where, especially when wound's don't heal right. Thus I have a spot where the thresholds lie but no dots to mark off.

Manicrack
06-24-2004, 08:40 PM
How about this:
You could use a binary system:
the highest circle counts 1
thie middle circle counts 2
the bottom circle counts 4

Checking the circles in different combinations gives you the possibility to record up to 7 wounds of the same type.

Ok, if you're willing to do it that complicated, then see my signature.
Few can take much more than 3 wounds (except when the're only su or mi)

-Crack

SirEktar
06-24-2004, 09:18 PM
Another method is to use a single slash to mark a wound on a track. Two slashes (i.e. an X in the circle) indicates two wounds at that level. This way, you can extend the existing chart to track 6 wounds relatively easily without using a binary numbering system.