LordSmerf
06-02-2004, 11:17 PM
Minor Update 3/17/2005, Flowing Steps moved from basic to Ob4, it's just too powerful to be free.
UPDATED 3/9/2005, Original post retained for archival purposes.
The Dance
The Dance is a highly stylized and flexible style of entertainment. The number of potential candidates to learn the Dance is rather rare due to the combination of mental and physical abilities that are required. Dancers are almost exclusively slaves who are owned by the few noblemen able to afford such a rare mark of prestige.
The Dance, as its name implies is a graceful, flowing style of movement. It is primarily used as a performance art which may be done with or without weapons. However, the Dance is an incredibly deadly art which utilizes constant movement to take on multiple opponents.
Basic Moves/Abilities
Unfettered Movement
Due to its reliance upon constant movement, anything that reduces your mobility reduces your effectiveness. If you are on the Inside or if someone Gets Inside on you then all actions using the Dance are at a +1 Obstacle.
Flashing Blade
Each Dancer chooses a weapon that they Dance with. Dancers can only use Slow speed bladed weapons which can be used to thrust or to slash.
One with the Blade
Dancers are trained to use their weapons as an extension of their bodies. This means that by the entire body is trained as a weapon. Dancers use their Dance skill for unarmed combat.
Special Moves/Abilities
Ob 1 Dancing with the Blade
Those who learn the Dance are trained to incorporate the movements of their opponents and the weapons of their opponents into their own movements. You now use your Dance skill for Avoids.
Ob 2 Knowing Your Place
The Dancer obtains a keen sense of their location and the location of their opponents. +1D to Maintain tests made with The Dance.
Ob 3 Moving with Balance
The Dancer learns how to move with incredible balance and can extend their body farther without losing their center. Their weapon length is increased by one.
Ob 4 Flowing Steps
Those who learn the Dance learn to utilize smooth, flowing movements. They may use The Dance for positioning tests.
Ob 4 Slashing Pirouette(agg)
Dancers are trained to utilize the centrifugal force of a spin to accelerate their weapons. This allows them to Strike at any two opponents within lunge range of their weapon. You must split your dice between your targets
Ob 5 Coiling Strike(agg)
Dancers have learned to set themselves up for powerful strikes while simultaneously striking an opponent. Whenever you Set a Great Strike, you may now simultaneously make an unarmed Strike against an opponent in range.
Ob 5 True Understanding
The Dancer has learned to truly use their weapon as an extension of their body. This understanding of the weapon lowers its speed from Slow to Fast. The Dancer must have been using this weapon when earning a test for advancement in The Dance.
Ob 6 Recoiling Strike(def)
The Dancer learns to judge incoming strikes and devote just enough movement to avoid it. You may script a Recoiling Strike. It counts as an Avoid, with any successes not needed to Avoid a strike going into a return Strike.
Ob 6 Perfect Pirouette(agg)
The Dancer has perfected the Slashing Pirouette, you may now strike as many targets as are within your lunge range. You must allocate your dice between each target. You may allocate 0 dice to a target.
Ob 7 Approaching Perfection
The Dancer is nearing perfect movement in combat. Once per Exchange you may script two actions using The Dance in tandem. You must split your dice between these two actions. Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.
Ob 8 The Perfect Dance
The Dancer has finally learned to perfect movement in combat. Once per Exchange you may script an action in tandem with one of your other actions. This tandem action is at full dice (even if both actions use the same skill). Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.
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Original Post
The Dance
The Dance is a highly stylized and flexible style of entertainment. The number of potential candidates to learn the Dance is rather rare due to the combination of mental and physical abilities that are required. Dancers are almost exclusively slaves who are owned by the few noblemen able to afford such a rare mark of prestige.
The Dance, as its name implies is a graceful, flowing style of movement. It is primarily used as a performance art which may be done with or without weapons. However, the Dance is an incredibly deadly art which utilizes constant movement to take on multiple opponents.
Basic Moves/Abilities
Due to its reliance upon constant movement, anything that reduces your mobility reduces your effectiveness. If you are on the Inside or if someone Gets Inside on you then all actions using the Dance are at a +1 Obstacle.
Those who learn the Dance learn to utilize smooth, flowing movements. Dancers do not suffer the +1 Obstacle penalty from dashing in combat.
Each Dancer chooses a weapon that they Dance with. Dancers can only use Slow speed weapons which can be used to thrust or to slash.
Dancers are trained to use their weapons as an extension of their bodies. This means that by the entire body is trained as a weapon. Dancers use their Dance skill for unarmed combat.
Special Moves/Abilities
Ob 1 Dancing with the Blade
Those who learn the Dance are trained to incorporate the movements of their opponents and the weapons of their opponents into their own movements. You now use your Dance skill for Avoids.
Ob 2 Knowing Your Place
The Dancer has learned to sense the location of anyone within their range. They can not be flanked.
Ob 3 Moving with Balance
The Dancer learns how to move with incredible balance. The +1 Ob for Lunging no longer applies.
Ob 4 Slashing Pirouette(agg)
Dancers are trained to utilize the centrifugal force of a spin to accelerate their weapons. This allows them to Strike at any two opponents within lunge range of their weapon. You must split your dice between your targets
Ob 5 Coiling Strike(agg)
Dancers have learned to set themselves up for powerful strikes while simultaneously striking an opponent. Whenever you Set a Great Strike, you may now simultaneously make an unarmed Strike against an opponent in range.
Ob 5 Economy of Movement
The Dancer learns to judge incoming strikes and devote just enough movement to avoid it. When you script a Counter-Strike you do not have to divide dice between Strike and Block, instead you may choose to roll first and allocate the success to the Strike and the Block.
Ob 6 Perfect Pirouette(agg)
The Dancer has perfected the Slashing Pirouette, you may now strike as many targets as are within your lunge range. You must allocate your dice between each target.
Ob 7 True Understanding
The Dancer has learned to truly use their weapon as an extension of their body. This understanding of the weapon lowers its speed from Slow to Fast. The Dancer must have practiced or used this weapon for at least one month in order to Truly Understand it.
Ob 8 The Perfect Dance
The Dancer has finally learned to perfect movement in combat. You may now script any two actions using the Dance skill in tandem. You must split your dice between these two actions. (Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.)
Design Notes: The Dance was designed for the use of one of my personal characters. It was originally intended for use with a Chinese short sword in each hand. Since i'm something of a video game addict the primary inspiration for flow of movement comes from Namco's Soul Caliber 2 character Xianghua.
I hope some other people find this to be pretty cool. As always suggestions for changes and/or additions are always welcome.
Thomas
UPDATED 3/9/2005, Original post retained for archival purposes.
The Dance
The Dance is a highly stylized and flexible style of entertainment. The number of potential candidates to learn the Dance is rather rare due to the combination of mental and physical abilities that are required. Dancers are almost exclusively slaves who are owned by the few noblemen able to afford such a rare mark of prestige.
The Dance, as its name implies is a graceful, flowing style of movement. It is primarily used as a performance art which may be done with or without weapons. However, the Dance is an incredibly deadly art which utilizes constant movement to take on multiple opponents.
Basic Moves/Abilities
Unfettered Movement
Due to its reliance upon constant movement, anything that reduces your mobility reduces your effectiveness. If you are on the Inside or if someone Gets Inside on you then all actions using the Dance are at a +1 Obstacle.
Flashing Blade
Each Dancer chooses a weapon that they Dance with. Dancers can only use Slow speed bladed weapons which can be used to thrust or to slash.
One with the Blade
Dancers are trained to use their weapons as an extension of their bodies. This means that by the entire body is trained as a weapon. Dancers use their Dance skill for unarmed combat.
Special Moves/Abilities
Ob 1 Dancing with the Blade
Those who learn the Dance are trained to incorporate the movements of their opponents and the weapons of their opponents into their own movements. You now use your Dance skill for Avoids.
Ob 2 Knowing Your Place
The Dancer obtains a keen sense of their location and the location of their opponents. +1D to Maintain tests made with The Dance.
Ob 3 Moving with Balance
The Dancer learns how to move with incredible balance and can extend their body farther without losing their center. Their weapon length is increased by one.
Ob 4 Flowing Steps
Those who learn the Dance learn to utilize smooth, flowing movements. They may use The Dance for positioning tests.
Ob 4 Slashing Pirouette(agg)
Dancers are trained to utilize the centrifugal force of a spin to accelerate their weapons. This allows them to Strike at any two opponents within lunge range of their weapon. You must split your dice between your targets
Ob 5 Coiling Strike(agg)
Dancers have learned to set themselves up for powerful strikes while simultaneously striking an opponent. Whenever you Set a Great Strike, you may now simultaneously make an unarmed Strike against an opponent in range.
Ob 5 True Understanding
The Dancer has learned to truly use their weapon as an extension of their body. This understanding of the weapon lowers its speed from Slow to Fast. The Dancer must have been using this weapon when earning a test for advancement in The Dance.
Ob 6 Recoiling Strike(def)
The Dancer learns to judge incoming strikes and devote just enough movement to avoid it. You may script a Recoiling Strike. It counts as an Avoid, with any successes not needed to Avoid a strike going into a return Strike.
Ob 6 Perfect Pirouette(agg)
The Dancer has perfected the Slashing Pirouette, you may now strike as many targets as are within your lunge range. You must allocate your dice between each target. You may allocate 0 dice to a target.
Ob 7 Approaching Perfection
The Dancer is nearing perfect movement in combat. Once per Exchange you may script two actions using The Dance in tandem. You must split your dice between these two actions. Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.
Ob 8 The Perfect Dance
The Dancer has finally learned to perfect movement in combat. Once per Exchange you may script an action in tandem with one of your other actions. This tandem action is at full dice (even if both actions use the same skill). Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.
--------------------------------------------------------
Original Post
The Dance
The Dance is a highly stylized and flexible style of entertainment. The number of potential candidates to learn the Dance is rather rare due to the combination of mental and physical abilities that are required. Dancers are almost exclusively slaves who are owned by the few noblemen able to afford such a rare mark of prestige.
The Dance, as its name implies is a graceful, flowing style of movement. It is primarily used as a performance art which may be done with or without weapons. However, the Dance is an incredibly deadly art which utilizes constant movement to take on multiple opponents.
Basic Moves/Abilities
Due to its reliance upon constant movement, anything that reduces your mobility reduces your effectiveness. If you are on the Inside or if someone Gets Inside on you then all actions using the Dance are at a +1 Obstacle.
Those who learn the Dance learn to utilize smooth, flowing movements. Dancers do not suffer the +1 Obstacle penalty from dashing in combat.
Each Dancer chooses a weapon that they Dance with. Dancers can only use Slow speed weapons which can be used to thrust or to slash.
Dancers are trained to use their weapons as an extension of their bodies. This means that by the entire body is trained as a weapon. Dancers use their Dance skill for unarmed combat.
Special Moves/Abilities
Ob 1 Dancing with the Blade
Those who learn the Dance are trained to incorporate the movements of their opponents and the weapons of their opponents into their own movements. You now use your Dance skill for Avoids.
Ob 2 Knowing Your Place
The Dancer has learned to sense the location of anyone within their range. They can not be flanked.
Ob 3 Moving with Balance
The Dancer learns how to move with incredible balance. The +1 Ob for Lunging no longer applies.
Ob 4 Slashing Pirouette(agg)
Dancers are trained to utilize the centrifugal force of a spin to accelerate their weapons. This allows them to Strike at any two opponents within lunge range of their weapon. You must split your dice between your targets
Ob 5 Coiling Strike(agg)
Dancers have learned to set themselves up for powerful strikes while simultaneously striking an opponent. Whenever you Set a Great Strike, you may now simultaneously make an unarmed Strike against an opponent in range.
Ob 5 Economy of Movement
The Dancer learns to judge incoming strikes and devote just enough movement to avoid it. When you script a Counter-Strike you do not have to divide dice between Strike and Block, instead you may choose to roll first and allocate the success to the Strike and the Block.
Ob 6 Perfect Pirouette(agg)
The Dancer has perfected the Slashing Pirouette, you may now strike as many targets as are within your lunge range. You must allocate your dice between each target.
Ob 7 True Understanding
The Dancer has learned to truly use their weapon as an extension of their body. This understanding of the weapon lowers its speed from Slow to Fast. The Dancer must have practiced or used this weapon for at least one month in order to Truly Understand it.
Ob 8 The Perfect Dance
The Dancer has finally learned to perfect movement in combat. You may now script any two actions using the Dance skill in tandem. You must split your dice between these two actions. (Note: both of these actions can target the same opponent, even if you tandemly script a pair of Strikes or even Multi-Strikes.)
Design Notes: The Dance was designed for the use of one of my personal characters. It was originally intended for use with a Chinese short sword in each hand. Since i'm something of a video game addict the primary inspiration for flow of movement comes from Namco's Soul Caliber 2 character Xianghua.
I hope some other people find this to be pretty cool. As always suggestions for changes and/or additions are always welcome.
Thomas