BWA
08-30-2007, 12:17 AM
I ran The Sword tonight for my group, as an introduction to Burning Wheel. We have decided to switch from D&D to BW, and we were going to run the demo game, then burn characters. Unfortunately, it went rather badly.
We had five players, so, at the suggestion of several people on the forum, I added Daphne the arch-priestess. Everyone decided to pick characters randomly, and I plunked them down in the dank, ancient dungeon and let them go.
It started out well; everyone was advancing their characters' beliefs about the sword. The guy playing the human thief made a break for the sword, another character stopped him, and then the priestess and the dwarf got into a Duel of Wits. That went fairly well too; I ws a little shaky on the mechanics, but we got through it quickly (the dwarf annihilated the priestess, mostly because the thief and the rat decided to give him helping dice, swayed by his mercenary speech rather than the priestess' altruistic one).
Then the elf player (the biggest fan of d20 and RPG combat in the group) instigated a fight, which was all well and good. So I broke out the Fight! rules, and everything went to hell in a handbasket.
All five players were attacking one another at this point, but my lack of familiarity with the combat system, combined with the complexity of a five-on-five brawl, dragged things down to a creeping halt. We played through one exchange, which took forever and a day, and then we called the whole thing off due to a serious case of group boredom.
After that the session got much better; we set the books aside and spent an hour or so working on the concept/plot for the campaign. Everyone was engaged, and we came up with a very cool, high-fantasy archetype campaign (one character is the royal bloodline in exile, with the other characters as his guardians and advisors and would-be power-brokers, trying to get back home from a distant land).
Now, this part of the session was completely rules-free, we didn't even have any books open. It's the same kind of campaign-burning this group has done before, but my hope is that BW will simply work better and be more fun than D&D. Some of the players (the ones who have read or heard about BW) agree with me, a couple are not convinced.
Fortunately, despite the lameness of tonight's game, everyone is still willing to try Burning Wheel. I apologized, and said (truthfully, I think), that my lack of rules knowledge is what made it so unfun. I hope that is the case.
I have played The Sword before (once as a demo in NYC run by BW's own Pete), and I've read the relevant rules pretty closely, so I'm pretty surprised that it went so badly.
We had five players, so, at the suggestion of several people on the forum, I added Daphne the arch-priestess. Everyone decided to pick characters randomly, and I plunked them down in the dank, ancient dungeon and let them go.
It started out well; everyone was advancing their characters' beliefs about the sword. The guy playing the human thief made a break for the sword, another character stopped him, and then the priestess and the dwarf got into a Duel of Wits. That went fairly well too; I ws a little shaky on the mechanics, but we got through it quickly (the dwarf annihilated the priestess, mostly because the thief and the rat decided to give him helping dice, swayed by his mercenary speech rather than the priestess' altruistic one).
Then the elf player (the biggest fan of d20 and RPG combat in the group) instigated a fight, which was all well and good. So I broke out the Fight! rules, and everything went to hell in a handbasket.
All five players were attacking one another at this point, but my lack of familiarity with the combat system, combined with the complexity of a five-on-five brawl, dragged things down to a creeping halt. We played through one exchange, which took forever and a day, and then we called the whole thing off due to a serious case of group boredom.
After that the session got much better; we set the books aside and spent an hour or so working on the concept/plot for the campaign. Everyone was engaged, and we came up with a very cool, high-fantasy archetype campaign (one character is the royal bloodline in exile, with the other characters as his guardians and advisors and would-be power-brokers, trying to get back home from a distant land).
Now, this part of the session was completely rules-free, we didn't even have any books open. It's the same kind of campaign-burning this group has done before, but my hope is that BW will simply work better and be more fun than D&D. Some of the players (the ones who have read or heard about BW) agree with me, a couple are not convinced.
Fortunately, despite the lameness of tonight's game, everyone is still willing to try Burning Wheel. I apologized, and said (truthfully, I think), that my lack of rules knowledge is what made it so unfun. I hope that is the case.
I have played The Sword before (once as a demo in NYC run by BW's own Pete), and I've read the relevant rules pretty closely, so I'm pretty surprised that it went so badly.