Calypso
06-24-2004, 10:52 AM
Facets: Anima, Fire, Earth.
Impeti: Influence, Control, Tax, Destroy, Enhance.
Origin: Personal, Presence, Sight.
Duration: Instantaneous, Sustained.
AoE: Caster, Single Target, Tens of Paces.
Anima Abstractions:
"Mind Trick"
Anima(Will)+Influence(3)+Presence(1)+Instant(0)+Si ngle Target(1).
Ob=Will+5, 28 syllables.
Often cast while another party member talks to/distracts the target for a few minutes to allow for patient casting. The spell allows for a slight shift in the recipient's perceptions of a situation, but nothing life-altering or profound. Mechanically identical to the example in the Abstraction chapter. There is also a "Sight Range" version of this.
"Ranged Mind Trick"
Anima(Will)+Influence(3)+Sight(4)+Instant(0)+Singl e Target(1).
Ob=Will+8, 32 syllables.
Losing consiousness after a ranged mind trick is almost inevitable. It is best cast when someone is approaching slowly from the horizon, and will likely be cast after they've passed and approach the other horizon. Yes, it does take that long. Best used on guards who can't leave their posts for hours at a time.
"Strength Aura"
Anima(2)[+Anima(Power per added target, if any)]+Enhance(4)+Personal(0)+Sustained Duration(2)+Paces(2)
Caster Only: Ob=10(Power is 2), 48 syllables.
Additional Targets Ob=Total Power of all in radius +8, 48 syllables +10 per additional person.
This spell was cast only once, and it made the caster feel brutish and pubescent, awkwardly swinging with his enhanced strength and accidentally knocking over a small cart. Enhancing strength is an awkward feeling and difficult to adjust to. The woman who was within the radius seemed to be more in tune with her enhanced body, while Calypso was nearly immobilized by its awkwardness. In the future, Calypso will only be casting the touch version of this spell. A "caster only" version could be cast more cheaply... but it won't be.
"Strength Touch"
Anima(Power of target)+Enhance(4)+Personal(0)+Sustained Duration(2)+Single Target(1)
Touched Target: Ob=Power+7, 48 syllables.
Essentially this power grants a strength bonus equal to the number of successes over the Obstacle for as long as the caster concentrates and spends a will die to maintain it (and sustains tax based on the modified Ob of the spell, see Abstractions, page 13). Concentration and will dice are not lightly sacrificed by most sorcerors. Calypso charges for this "service." By the minute. Sure, it's sustained by the hour, but the target doesn't know that.
"Fleetfoot" or "Outtadodge"
Anima(Speed of caster)+Enhance(4)+Personal(0)+Sustained Duration(2)+Caster(0)
Caster Only: Ob=9(Speed is 3), 42 syllables.
Useful for getting the hell "out of dodge." Again, takes a long time to cast and may induce unconsciousness even if successful. Best cast when inside a castle with a large, invading army about a day's march away. Bumps up speed by 1 per success over the Ob. "Buh-bye!"
"Flying Skull"
Anima(Steel of Opponent)+Tax(2)+Presence(1)+Instantaneous(0)+Sing le Target(1)
Targeted Fear "bolt": Ob=Steel of Enemy + 4, 22 syllables.
This spell manifests as a skull, with flesh rotting off of the face, emerging from beneath the caster's face and seeming to fly towards the target, with teeth chattering and gnashing. This effectively reduces the Steel of the Opponent by 1 per success over the Ob. The target must make a hesitation check at the lowered steel value. While technically not required to do anything other than stand and drool (upon failure), the average person "drops a load" in his pants upon seeing this grisly apparition, and runs for the hills.
"Bladeturner"
Anima(1)+Earth(1)+Control(5)+Personal(0)+Sustained (2)+Caster(0)
Homebrewed Turn Aside the Blade: Ob=Number of defense dice from armor or trait bonuses+9, 46 syllables.
This spell is an attempt to mimic the "Turn Aside the Blade" spell, which Calypso's master had in his tower (before the tower was sucked into the abyss). This spell, however, rather than making blows miss, actually makes them seem to slide off the caster, in an effect that looks more like water rolling from a duck's back than dodging. This spell is connected, in Calypso's mind, with his staff (the spell's sustainer), and without the staff, he would have to reformulate a new version of the spell.
Impeti: Influence, Control, Tax, Destroy, Enhance.
Origin: Personal, Presence, Sight.
Duration: Instantaneous, Sustained.
AoE: Caster, Single Target, Tens of Paces.
Anima Abstractions:
"Mind Trick"
Anima(Will)+Influence(3)+Presence(1)+Instant(0)+Si ngle Target(1).
Ob=Will+5, 28 syllables.
Often cast while another party member talks to/distracts the target for a few minutes to allow for patient casting. The spell allows for a slight shift in the recipient's perceptions of a situation, but nothing life-altering or profound. Mechanically identical to the example in the Abstraction chapter. There is also a "Sight Range" version of this.
"Ranged Mind Trick"
Anima(Will)+Influence(3)+Sight(4)+Instant(0)+Singl e Target(1).
Ob=Will+8, 32 syllables.
Losing consiousness after a ranged mind trick is almost inevitable. It is best cast when someone is approaching slowly from the horizon, and will likely be cast after they've passed and approach the other horizon. Yes, it does take that long. Best used on guards who can't leave their posts for hours at a time.
"Strength Aura"
Anima(2)[+Anima(Power per added target, if any)]+Enhance(4)+Personal(0)+Sustained Duration(2)+Paces(2)
Caster Only: Ob=10(Power is 2), 48 syllables.
Additional Targets Ob=Total Power of all in radius +8, 48 syllables +10 per additional person.
This spell was cast only once, and it made the caster feel brutish and pubescent, awkwardly swinging with his enhanced strength and accidentally knocking over a small cart. Enhancing strength is an awkward feeling and difficult to adjust to. The woman who was within the radius seemed to be more in tune with her enhanced body, while Calypso was nearly immobilized by its awkwardness. In the future, Calypso will only be casting the touch version of this spell. A "caster only" version could be cast more cheaply... but it won't be.
"Strength Touch"
Anima(Power of target)+Enhance(4)+Personal(0)+Sustained Duration(2)+Single Target(1)
Touched Target: Ob=Power+7, 48 syllables.
Essentially this power grants a strength bonus equal to the number of successes over the Obstacle for as long as the caster concentrates and spends a will die to maintain it (and sustains tax based on the modified Ob of the spell, see Abstractions, page 13). Concentration and will dice are not lightly sacrificed by most sorcerors. Calypso charges for this "service." By the minute. Sure, it's sustained by the hour, but the target doesn't know that.
"Fleetfoot" or "Outtadodge"
Anima(Speed of caster)+Enhance(4)+Personal(0)+Sustained Duration(2)+Caster(0)
Caster Only: Ob=9(Speed is 3), 42 syllables.
Useful for getting the hell "out of dodge." Again, takes a long time to cast and may induce unconsciousness even if successful. Best cast when inside a castle with a large, invading army about a day's march away. Bumps up speed by 1 per success over the Ob. "Buh-bye!"
"Flying Skull"
Anima(Steel of Opponent)+Tax(2)+Presence(1)+Instantaneous(0)+Sing le Target(1)
Targeted Fear "bolt": Ob=Steel of Enemy + 4, 22 syllables.
This spell manifests as a skull, with flesh rotting off of the face, emerging from beneath the caster's face and seeming to fly towards the target, with teeth chattering and gnashing. This effectively reduces the Steel of the Opponent by 1 per success over the Ob. The target must make a hesitation check at the lowered steel value. While technically not required to do anything other than stand and drool (upon failure), the average person "drops a load" in his pants upon seeing this grisly apparition, and runs for the hills.
"Bladeturner"
Anima(1)+Earth(1)+Control(5)+Personal(0)+Sustained (2)+Caster(0)
Homebrewed Turn Aside the Blade: Ob=Number of defense dice from armor or trait bonuses+9, 46 syllables.
This spell is an attempt to mimic the "Turn Aside the Blade" spell, which Calypso's master had in his tower (before the tower was sucked into the abyss). This spell, however, rather than making blows miss, actually makes them seem to slide off the caster, in an effect that looks more like water rolling from a duck's back than dodging. This spell is connected, in Calypso's mind, with his staff (the spell's sustainer), and without the staff, he would have to reformulate a new version of the spell.