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06-10-2003, 04:44 PM
Domesticated Animals

Cat
Traits: Cat’s Eye, Soft-Step, Lands on Feet, Independent, Keen Balance, Keen Smell, Keen Hearing, Loner
Stats: Per B6, Will B4, Agi B6, Speed B4, Pow B2, Forte B2
Atts: Reflex B5, MW B8, Steel B3
Skills: Claw/Claw/Bite: B5, Lock and Shred: B5, Stealthy: B4, Hunting B6

Cow
Traits: Cloven-feet, Horned, Dumb, Lactating, Herd-member
Stats: Per B3, Will B2, Agi B3, Speed B3, Pow B6, Forte B6
Atts: Reflex B3, MW B12, Steel B3
Skills: Giving Milk: B6

Dog
Traits: Loyal, Protective, Keen Smell, Keen Hearing, Trainable
Stats: Per B4, Will B3, Agi B4, Speed B5, Pow B3, Forte B4
Atts: Reflex B4, MW B9, Steel B6
Skills: Guarding: B4, Barking Alert: B4, Tracking B4, Bite B5, Hunting B6

Farm/Working Horse
Traits: Hooved-feet, Trainable
Stats: Per B4, Will B3, Agi B4, Speed B6, Pow B7, Forte B6
Atts: Reflex B4, MW B12, Steel B3
Skills: Pulling-Heavy-Stuff Training, Rider-Training

Mule/Donkey/Ass
Traits: Hooved-feet, Stubborn, Bad-Tempered
Stats: Per B4, Will B6, Agi B4, Speed B5, Pow B6, Forte B6
Atts: Reflex B4, MW B12, Steel B4
Skills: Pulling-Heavy-Stuff Training, Rider-Training

Ox
Traits: Cloven-feet, Horned, Dumb, Herbivore
Stats: Per B3, Will B2, Agi B3, Speed B3, Pow B8, Forte B6
Atts: Reflex B5, MW B13, Steel B3
Skills: Pulling-Heavy-Stuff Training

Pig
Traits: Keen Smell, Glutton, Filthy, Edible
Stats: Per B4, Will B4, Agi B3, Speed B3, Pow B4, Forte B4
Atts: Reflex B5, MW B10, Steel B3
Skills: Truffle-finding: B4

Sheep
Traits: Dumb, Edible, Wool-producing, Flock-member
Stats: Per B3, Will B2, Agi B3, Speed B3, Pow B3, Forte B3
Atts: Reflex B3, MW B9, Steel B2
Skills:



Wild Animals

Bat
Traits: Echo-location, Keen Hearing, Winged, Swarm-member
Stats: Per B6, Will B2, Agi B6, Speed B5, Pow B1, Forte B1
Atts: Reflex B5, MW B7, Steel B3
Skills: Swooping Attack: B5

Bear
Traits: Massive Stature, Omnivore, Sweet-tooth, Clawed, Keen Smell, Fanged, Loner
Stats: Per B4, Will B6, Agi B4, Speed B6, Pow B8, Forte B8
Atts: Reflex B4, MW B14, Steel B6
Skills: Savage Maul B7, Intimidation B6, Hunting B4, Foraging B6

Bird of Prey
Traits: Winged, Keen Sight, Taloned
Stats: Per B7, Will B3, Agi B4, Speed B6, Pow B2, Forte B2
Atts: Reflex B5, MW B8, Steel B3
Skills: Swooping attack B6, Hunting B6, Observation Training

Cougar/Mountain Lion
Traits: Clawed, Keen Smell, Cat’s Eye, Fanged, Loner
Stats: Per B4, Will B4, Agi B4, Speed B6, Pow B6, Forte B4
Atts: Reflex B4, MW B12, Steel B5
Skills: Hunting B6, Claw/Claw/Bite B6, Lock and Shred B6, Stealth B6

Deer
Traits: Herd-member, Horned, Quiet, Keen Hearing, Keen Smell, Skittish, Edible
Stats: Per B5, Will B3, Agi B4, Speed B6, Pow B4, Forte B4
Atts: Reflex B5, MW B10, Steel B3
Skills: Goring B4

Fox
Traits: Clever, Keen Smell, Luxurious Fur, Keen Hearing
Stats: Per B5, Will B4, Agi B5, Speed B4, Pow B3, Forte B3
Atts: Reflex B4, MW B9, Steel B3
Skills: Hunting B4, Bite B5, Stealthy B4

Rabbit
Traits: Keen Hearing, Big-Eared, Gnawer, Lucky Feet, Edible
Stats: Per B6, Will B2, Agi B4, Speed B4, Pow B1, Forte B2
Atts: Reflex B4, MW B8, Steel B3
Skills: Burrowing B5, Stealthy B5

Snake/Adder/Viper
Traits: Cold-Blooded, Heat-sensitive, Fanged, Poisonous, Lightning Strike
Stats: Per B4, Will B4, Agi B3, Speed B3, Pow B1, Forte B1
Atts: Reflex B3, MW B7, Steel B3
Skills: Intimidation B4, Coiled Strike B5, Stealthy B4

luke
06-10-2003, 05:16 PM
these are freaking great.

who is this mysterious Guest?
to whom shall I give credit?

-abzu

Kublai
06-10-2003, 06:19 PM
I used my other computer and didn't realize I wasn't logged in. So, does that mean guests can post?

Anyway, looking at the list again, I think I missed a couple things:

Cows should have the Edible trait.
Rabbits should have the Luxurious Fur trait.
Sheep should have the Lactating Trait.

I think Goats deserve a mention, as well:

Goat
Traits: Stubborn, Edible, Flock-member, Devourer, Lactating, Horned
Stats: Per B3, Will B6, Agi B4, Speed B4, Pow B3, Forte B3
Atts: Reflex B3, MW B9, Steel B4
Skills: Ram attack B5 (Horns add +2 Power), Climbing B4

luke
06-10-2003, 07:17 PM
oh. it's you again.

:wink:

nice work!

ronnieB
06-10-2003, 07:21 PM
i think those stats neef some more work...
and how do you determine mortal wound for smaller then human creatures?
(a rabbit with a mortal wound of B8? - "tis' is no ordinary rambbit!")

luke
06-10-2003, 11:06 PM
you're right about about that rabbit. Kublai did the math wrong. His MW should be B7.

Which is a fine MW for a little beastie:
Su: B2, Li: B3, Mi: B4, Se: B5, Tr: B6, MW: B7

So if I kick it even by accident (with my feeble B3 Power), it takes a Superficial. If I go aggressive and kick it, the rabbit takes a Severe wound. (Remember, I'm a complete weakling). Given its low Health, it probably wouldn't last through the night from such a wound.

-abzu

ronnieB
06-11-2003, 04:56 AM
so what MW do a rat get? MW6? seems a bit much for a creature that can be killed by being stepped on (seen it happen)
to put it into words: the PTGS doesn't allow for less then MW7 for humans, me thinks it needs a different scale for critters

Drozdal
06-11-2003, 08:55 AM
seems a bit much for a creature that can be killed by being stepped on
Yeach Ronnie try to step on da rat - wish you luck :P , and remember rats are no mices - even when you step on them they'll probably run squeaking!

Drozdal

(i had some expiriences with them - so i know :P)

luke
06-11-2003, 11:07 AM
just curious, ronnie, but what are you doing worrying about the stats for rats and mice? Is your campaign going to center on a mortal combat between a Ratcatcher and his prey? The Exterminator!

How about death struggle with ants? Roaches?

You're right that vermin don't exist on the this scale. I admit it, I didn't consider our small rodent friends when setting the grayscale. The PTGS represents men and an animals quite well. But I forgot vermin!

Damn it, the game doesn't work! Scrap it all! I give up!

Ahem.

Mice and Roaches and Sparrows should have the trait Vermin. This trait can lower MW if you really need stats for these things. Or it can simply state that they die when stepped on or hit.

i didn't do stats for these kinds of creatures because it doesn't matter in the scope of the system. Honestly, I hope you never have to fight a roach in game.

-abzu

Kublai
06-11-2003, 11:55 AM
Mice and Roaches and Sparrows should have the trait Vermin. This trait can lower MW if you really need stats for these things. Or it can simply state that they die when stepped on or hit.

I was thinking the same thing. Some Trait that would lower the MW by either reducing the +6 to a +3, or by dividing the MW by 2 and and round down. But, really, if your PC wants to kill a rat, by all means, let him!


Honestly, I hope you never have to fight a roach in game.


Now SPIDERS on the other hand... :shock: :twisted:

ronnieB
06-11-2003, 12:37 PM
>just curious, ronnie, but what are you doing worrying about the stats for rats and mice? Is your campaign going to center on a mortal combat between a Ratcatcher and his prey? The Exterminator!

whooh, chill! i'm just being a nitpick

mike_ravenwood
06-14-2003, 06:23 AM
Also if the MW dipped so low, cut out certain wound levels, go for Sup to Midi, take out Light, Midi to Tramatic, take out severe, MW. It's boils down to scratched, wounded, broken, DEAD which sums up the adjectives I've ever heard used for wounded animals.

I suppose vermin would have things like, Fine, Twitching, and DEAD

I think some of those animal stats represent someones desire to use "lactating" in a gaming situation....(everyone back away slowly, no sudden moves, he may lactate if provoked.)

Kublai
06-16-2003, 10:51 AM
I suppose vermin would have things like, Fine, Twitching, and DEAD


:lol: now that's comedy! :lol: (btw, I don't realy look like this when I laugh)


I think some of those animal stats represent someones desire to use "lactating" in a gaming situation....(everyone back away slowly, no sudden moves, he may lactate if provoked.)

I think I can convert a chart from F.A.T.A.L. if we really would like to pursue this! :twisted:

eruditus
07-07-2003, 12:20 PM
I think a clean way to do it is to have a series of size traits. Not to rely on the size mechanics for 3e but traits (not just vermin) could shift MW appropriately. Its always been in my various mechanics that a weapon does less relative damage to someone that is the size of a house than it would a man. You have to strike at a whale or a mammoth many more times to effect them than you would a smaller critter. Its just a matter is sheer size versus the size of the weapon (indicated by power).

Thus the size trait would carry with it the MW modifier and it wouldn't be critter specific (all vermin are tiny). Why is this important? its not. But I'm anal like that. Besides then you could develop vermin of varying sizes.

"Rodents of unusual size? I don't think they exist."

eruditus
07-07-2003, 12:23 PM
I think I can convert a chart from F.A.T.A.L. if we really would like to pursue this! :twisted:This is upto the moderators but I would prefer we not even mention this monstrocity in this forum :x

(said as light hearted as one can in context to ignorant racist masogyny)

eruditus
07-07-2003, 12:25 PM
Damn it, the game doesn't work! Scrap it all! I give up!

-abzu

Someone woke up on the wrong side of the drama-bed that morning :)

luke
07-07-2003, 01:48 PM
i like the idea of size traits affecting Mortal Wound. This is also in line with what I have been doing in the Monster Burner stuff with Diminutive Stature, Midling Stature, Massive Stature, Gigantic Stature.

Usually, the Mortal Wound of Giants is going to be higher than other creatures because they have much higher Power and Forte stats--sometimes even into the Gray. However, a +1 to Mortal Wound due stature wouldn't really hurt. In fact, I've even experimented with it in a character with Demonic Stature. It gives him +1 to MW. This makes a HUGE difference. He's very very tough.

-abzu

eruditus
08-05-2003, 12:40 PM
did i mention that these stats SO rock!

Yagathai
01-15-2004, 01:27 PM
Hey Kublai, why do bears have such a high Will?

Kublai
01-15-2004, 05:36 PM
Well, maybe B6 is a little high, but the way I perceive bears, they are very strong-willed creatures. They Intimidate the crap out of most creatures, which means they have a natural aptitude for it. Also, they are fairly independent, which means they don't like other tellin' 'em what to do - another mark of a high-willed mind. Finally, I don't want my bears to be failing steel tests, so I wanted a low hesitation.

These stats were never meant to be official, btw. They REALLY need some playtesting. Play 'em with the high Will and if it's too much, let me know and I'll reduce it.