Blackberry
09-14-2007, 10:11 PM
I've got lots of ideas for adventure seeds, but I'm having trouble tying them into all of my group's Beliefs.
The world is Sevrea, my own world, a fairly standard fantasy world, with a little alchemical technology. There are no gods, only sorcery, alchemy, and shamanism.
The characters:
Calenmiriel - young elf princess off on a Walkabout for a hundred years.
Beliefs: 1) There is more to life than what I know; I must find the meaning and prove it and myself. 2) If one is willing and able to kill, one must be willing and able to heal; I must find this balance within myself. 3) Sevrea will be stronger and wiser the closer its people become; I must find a way to unity.
Cor - dwarven trader of arms and armor, mercenary in his spare time.
Beliefs: 1) Differences lead to profits; exploit them. 2) A band of adventurers will lead to legendary acts and legendary rewards; I want in on that. 3) Relationships lead to suffering; the closer the relationship, the greater the suffering.
Ezra - first son of a noble house from another land, wizard in training, his family disgraced, and himself cast off by his former mentor.
Beliefs: 1) I shall prove that I wasn't my cousin's killer. 2) I will improve the status of my house and restore it to respectability. 3) I will prove my mentor was responsible for the downfall of my house.
Keller - young alchemist and burgeoning scholar, specialist in firebombs.
Beliefs: 1) I shall find out what the Philosopher's Stone truly is and recover it to be used for good. 2) Magic is dangerous; prove that alchemy does it better.
In the current situation, they have all met, relating to rumors they all had heard which led them to seek one another out. They are all trying to get into an old ruin sealed off by a dense and mind-altering fog. Keller has done some experiments and discovered that an alchemical formula for cold fire may burn off the fog.
I have some ideas for some plot points that relate to the ongoing background story that I want to poke into the happenings, but it's the links between those and the Beliefs that is eluding me.
The world is Sevrea, my own world, a fairly standard fantasy world, with a little alchemical technology. There are no gods, only sorcery, alchemy, and shamanism.
The characters:
Calenmiriel - young elf princess off on a Walkabout for a hundred years.
Beliefs: 1) There is more to life than what I know; I must find the meaning and prove it and myself. 2) If one is willing and able to kill, one must be willing and able to heal; I must find this balance within myself. 3) Sevrea will be stronger and wiser the closer its people become; I must find a way to unity.
Cor - dwarven trader of arms and armor, mercenary in his spare time.
Beliefs: 1) Differences lead to profits; exploit them. 2) A band of adventurers will lead to legendary acts and legendary rewards; I want in on that. 3) Relationships lead to suffering; the closer the relationship, the greater the suffering.
Ezra - first son of a noble house from another land, wizard in training, his family disgraced, and himself cast off by his former mentor.
Beliefs: 1) I shall prove that I wasn't my cousin's killer. 2) I will improve the status of my house and restore it to respectability. 3) I will prove my mentor was responsible for the downfall of my house.
Keller - young alchemist and burgeoning scholar, specialist in firebombs.
Beliefs: 1) I shall find out what the Philosopher's Stone truly is and recover it to be used for good. 2) Magic is dangerous; prove that alchemy does it better.
In the current situation, they have all met, relating to rumors they all had heard which led them to seek one another out. They are all trying to get into an old ruin sealed off by a dense and mind-altering fog. Keller has done some experiments and discovered that an alchemical formula for cold fire may burn off the fog.
I have some ideas for some plot points that relate to the ongoing background story that I want to poke into the happenings, but it's the links between those and the Beliefs that is eluding me.