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View Full Version : Gratuitous Pro-BW Message



foxandwarlock
06-28-2004, 07:45 AM
Okay, so the title says it all.

Let me back up and say in the past year our group has tried a couple of new games (TROS, Spacemasters, etc.) and regardless of how well the characters were designed or how comfortable we were in their skin, two of the same scenarios always happened:

1) The character failed in their attempt to be whatever it was you envisioned or desired/designed them to be.

AND (more importantly)

2) In combat, we were always in situations where we couldn't find rules to cover the scenario...then the "discussion" starts, which leads to "debate" which leads to arguing and a REALLY long combat and an ugly end to the session.

So, with that in mind, let me pat Luke and whoever else he credits with assistance, on the back for Burning Wheel. Two sessions down, and two outstanding experiences. I've walked away from the table both times with my character having been able to do EXACTLY what he was designed to do. In addition to that, I've walked away with a wickedly cool visual after each session thanks to the scripting.

Like this week when...<<EDIT>>....Check out http://www.burningwheel.org/forum/viewtopic.php?t=508 I figured I wouldn't repeat myself so just check out the retelling of our session under the Campaign Forum <<RESUME>>.

I've already said it to my group and I'll say it to the world. BW is my favorite combat system- maybe ever. GASP.

Also, worth noting, is the fact that in two sessions with three characters with drastically different combat styles there have been none of the #2 scenes above. The situation has either been handled explicitly somewhere or can be boiled down to a simpler mechanical version and fit into the basic rules. Again, not that I'm sure you don't here this enough Luke, but thanks for a beautifully simple, robust system.

Kemlin Vargo keeps you in his heart everytime he puts a goblin down. :D

luke
06-28-2004, 12:38 PM
ROCK ON!

Manicrack
06-28-2004, 04:02 PM
That is exactly what I like about the BW combat system:

It ispires a nice fight, instead of just hack and slash like in other rpgs.

One just needs to memorize the combat moves, and at least know how they all basicly work.

-Crack

Wuxing
06-28-2004, 04:22 PM
It has been working wonderfully for us. I can honestly say that the only thing that has been wrong in the sessions is my piss poor GMing in spurts. Heck that spurt was one instance in 2 sessions, so not bad by my reckoning.

Hesitation was a big debate after first session, but after second session it has all seemed to work itself out. Our chronicler even saw his steel rise from B3 to B4 in two sessions. :D

I haven't found a "perfect" rpg, but BW is working better than anything ele I've woked with in many many years of gaming. I can't wait to get on the other side of the screen and unlease my captive of war, turned cavalryman on the plains!

eruditus
06-29-2004, 03:14 PM
The first game I ran for Luke worked out great. The group was chasing down some thugs and one of the characters, a female knight in white metal jumped off her mount onto the ruffian. She drew a bolt from her quiver and dispatched the scoundrel. It was awesome. I think I'd like to write some rules for throwing and pouncing damage based on velocity.