foxandwarlock
06-28-2004, 07:45 AM
Okay, so the title says it all.
Let me back up and say in the past year our group has tried a couple of new games (TROS, Spacemasters, etc.) and regardless of how well the characters were designed or how comfortable we were in their skin, two of the same scenarios always happened:
1) The character failed in their attempt to be whatever it was you envisioned or desired/designed them to be.
AND (more importantly)
2) In combat, we were always in situations where we couldn't find rules to cover the scenario...then the "discussion" starts, which leads to "debate" which leads to arguing and a REALLY long combat and an ugly end to the session.
So, with that in mind, let me pat Luke and whoever else he credits with assistance, on the back for Burning Wheel. Two sessions down, and two outstanding experiences. I've walked away from the table both times with my character having been able to do EXACTLY what he was designed to do. In addition to that, I've walked away with a wickedly cool visual after each session thanks to the scripting.
Like this week when...<<EDIT>>....Check out http://www.burningwheel.org/forum/viewtopic.php?t=508 I figured I wouldn't repeat myself so just check out the retelling of our session under the Campaign Forum <<RESUME>>.
I've already said it to my group and I'll say it to the world. BW is my favorite combat system- maybe ever. GASP.
Also, worth noting, is the fact that in two sessions with three characters with drastically different combat styles there have been none of the #2 scenes above. The situation has either been handled explicitly somewhere or can be boiled down to a simpler mechanical version and fit into the basic rules. Again, not that I'm sure you don't here this enough Luke, but thanks for a beautifully simple, robust system.
Kemlin Vargo keeps you in his heart everytime he puts a goblin down. :D
Let me back up and say in the past year our group has tried a couple of new games (TROS, Spacemasters, etc.) and regardless of how well the characters were designed or how comfortable we were in their skin, two of the same scenarios always happened:
1) The character failed in their attempt to be whatever it was you envisioned or desired/designed them to be.
AND (more importantly)
2) In combat, we were always in situations where we couldn't find rules to cover the scenario...then the "discussion" starts, which leads to "debate" which leads to arguing and a REALLY long combat and an ugly end to the session.
So, with that in mind, let me pat Luke and whoever else he credits with assistance, on the back for Burning Wheel. Two sessions down, and two outstanding experiences. I've walked away from the table both times with my character having been able to do EXACTLY what he was designed to do. In addition to that, I've walked away with a wickedly cool visual after each session thanks to the scripting.
Like this week when...<<EDIT>>....Check out http://www.burningwheel.org/forum/viewtopic.php?t=508 I figured I wouldn't repeat myself so just check out the retelling of our session under the Campaign Forum <<RESUME>>.
I've already said it to my group and I'll say it to the world. BW is my favorite combat system- maybe ever. GASP.
Also, worth noting, is the fact that in two sessions with three characters with drastically different combat styles there have been none of the #2 scenes above. The situation has either been handled explicitly somewhere or can be boiled down to a simpler mechanical version and fit into the basic rules. Again, not that I'm sure you don't here this enough Luke, but thanks for a beautifully simple, robust system.
Kemlin Vargo keeps you in his heart everytime he puts a goblin down. :D