View Full Version : Submit BW Errata here
SirEktar
07-01-2004, 09:51 PM
Since there doesn't seem to be a comprehensive list of errata (yet), I thought we could start compiling some stuff here. For an errata format, I suggest the following:
page
errata
comments(optional)
pg 209 (BW)
"Von Goten's speed is B4, Pete rolls 3 dice" should read "rolls 4 dice"
pg 211 (BW)
For Von Goten's throw, he should be using his brawling skill (B4), Burza should have chosen his speed (B5 -1 for lock) rather than agility (B4 -1 for lock) as the natural defense to the throw.
pg 211 (BW) *
For Raht's charge, Von Goten should have chosen his power (B6) rather than his speed (B4) to resist. Since Von Goten didn't see Raghtash coming, the GM can rule that speed should be as his natural inclination.
pg 213 (BW) 2nd Exchange, Volley 2 *
For Raht's push, Von Goten could have chosen his power (B6) rather than his speed (B4 -1 for lock) as his natural defense. His power would not have been reduced by the lock.
pg 213 (BW) 2nd Exchange, Volley 2
For Von Goten's throw, he should be using his brawling skill (B4 -1 for lock) rather than power (B6 -1 for lock).
pg 214 (BW) 3rd Exchange, Volley 1 *
For Raht's charge, Von Goten and Burza could have used their power (at better odds for sucess) rather than speed as natural defenses.
* - not really errata but commentary
eruditus
07-02-2004, 08:28 AM
Since there doesn't seem to be a comprehensive list of errata (yet), I thought we could start compiling some stuff here. For an errata format, I suggest the following:
Well, let me be the first to help you out with that foot to mouth thing...
BW errata as requested
http://www.burningwheel.org/html/modules.php?op=modload&name=News&file=index&catid=10&topic=&allstories=1
Thanks for the head's-up. I have zero attention to detail.
I recall reading an article about how the human mind fills in and corrects words despite mispellings, etc. I do that with gaming material :D
SirEktar
07-02-2004, 01:22 PM
Fair enough. I'm sure that there is other errata that is not in the provided link - hence the reason for this thread :)
eruditus
07-06-2004, 02:22 PM
Fair enough :) I must've woke up on the wrong side of the cottgae, the other day :lol
obatron
08-08-2004, 09:50 AM
I'm not trying to be pendantic, just want to make sure I'm not missing something important. Is the example on page 53 incorrect? Should it be 3 Routine and 2 Difficult or 3 Routine and 1 Challenging? :?:
Kublai
08-09-2004, 09:51 AM
You have the choice of either 2 Difficult or 1 Challenging, whichever you get first.
obatron
08-09-2004, 12:04 PM
You have the choice of either 2 Difficult or 1 Challenging, whichever you get first.
So, the example which stated "2 routine and 2 Difficult " or "2 routine and 1 Challenging" should have read "3 routine and 2 Difficult" or "3 routine and 1 Challenging"
I'm pretty sure it's just a typo, (I'd include the page numbers, but I don't have my books with me at the moment.) but just in case I'm missing something, I figured I should ask...
Kublai
08-09-2004, 12:09 PM
Ach! I have no idea honestly! I learned long ago not to keep my book at work! :D Double check with the Advancement chart is all I can say. The chart is correct for certain!
The chart is correct.
For exponent 4 and lower, players must fill the Routine requirement. Difficult and Challenging requirements are interchangeable, only one or the other needs to be filled in order to advance and exponent 4 or lower skill.
-L
eruditus
08-10-2004, 04:08 PM
And I would assume you can always downgrade a test. If its difficult you can mark off a Routine or if its a Challenging you can mark off one Routine OR one Difficult... right?
ie. once you fill your challenging tests and you get another test you can make it a difficult, no?
Kublai
08-10-2004, 04:14 PM
That's total cheating, eruditus. You should never count a Challenging test as a Difficult nor a Difficult as a Routine. That goes against one of the basic tenets of BW philosophy. You need to do the easy things as well as the hard things.
eruditus
08-10-2004, 04:29 PM
Although I understand this in a game sense (hey, I'm always the GM that says "no") I think it not only doesn't make sense to me on a learning level it also seems to act in contradiction to your play styles (which are often rife with "heck, whatever the player wants to do."
Also, let me make certain I have this right... you can't save Challenging either, right? You lose tests that do not apply to that advancement?
So if you do eight difficult tests and you only need one Routine left your telling me you don't get better? Seems a little too contrived.
"Well, I have completed eight of the most difficult origami shapes my master knows and somehow I have learned more from an attempt at folding this paper in half (inevidably part of one of those other eight shapes)?"
Philosophically compelling but realistically contrived.
And I would assume you can always downgrade a test. If its difficult you can mark off a Routine or if its a Challenging you can mark off one Routine OR one Difficult... right?
ie. once you fill your challenging tests and you get another test you can make it a difficult, no?
NO.
"Well, I have completed eight of the most difficult origami shapes my master knows
Master walks in the door and announces, "Idiot! You have "completed" nothing. Your basic folds are garbage. Practice them again! ::whack!::"
:twisted:
emukt
08-26-2004, 09:44 AM
We had this issue in my game. We have a character that had a low Steel and a high Hesitation. All his Steel Checks were D or C, no Routine.
We figured that I should have been giving him some Steel test at reduced obsticle that the rest of the group would just automatically succed. Like someone slamming a door, dropping a plate or sneezing.
If a character isn't getting routine test the GM should consider testing them for actions that they would just normally narrate or ignore.
Kublai
08-26-2004, 10:50 AM
A good point, nerdnyc. I would think it to be fair if there was to be a Steel Test list similar to Elven Grief. Certain situations automatically generate a test without the need to roll dice.
Also, if some certain horrors can increase the Obstacle of a Steel test, so can lesser scares decrease the obstacle. Throw in a black cat jumping off a barrel when the character walks by. The others will laugh as the jittery PC fails his Obstacle 2 Steel test. Or let a spider crawl across his hand for an Obstacle 1 test.
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