Paul B
11-02-2007, 07:16 PM
Okay, so I'm extrapolating from my viewing of Onmyoji (http://www.netflix.com/Movie/Onmyoji/60029682?trkid=189530&strkid=830288253_0_0). Wacky, weird, sort of silly but it had a lot of very cool, inspirational ideas for a high-fantasy take on a Blossoms game. Since I have a very focused Shrine Mother type character in our game, I thought I'd better get a firm grasp on just what is possible.
In Onmyoji, the hero appears to invoke all kinds of cool, handy assistance via Kami. The example that really jumps out at me is when he plucks the leaf off the bush, whispers to it, and the leaf zips off and "kills" the butterfly goddess. Naturally I started thinking about how to do this in Blossoms.
We have the skill Kami-no-Michi. The skill writeup itself is vague as to what is possible with this skill. I mean, you get get "good luck" and chat with the Kami, or summon a rainstorm, or engage it in a DOW.
Cool. Next, I look up what Kami are capable of. Well, if they're "angry Kami" they can harm, reveal, perform locks and holds, hinder everyone in their domain, and provide generic help dice. So...
It seems to me that, to get a Kami to do anything for you, you need to anger it. I assume you can anger it via a DOW. If you succeed, then you can probably direct that anger via the stake you set. And if you fail the DOW, then presumably whatever you tried to get the Kami to do happens to you and not your enemy.
Basically I'm looking for clarification that Kami simply don't do anything if they're placated and feeling groovy. To get them to do something always means angering them. True? Not true? The "Help" ability writeup seems to suggest they can do that whether they're angry or not. It's not really explicit.
I'm looking for guidance as to how an Onmyoji-type character needs to negotiate with a Kami, and whether it comes down to pissing it off and making sure it's aimed the right direction. It didn't appear the character in the movie had pissed off the leaf Kami (or maybe the wind Kami!), but then again the whole "killing" scene turned out to be an illusion anyway.
Thoughts? Or does anyone see using Kami-no-Michi this way as nastily exploitable?
p.
In Onmyoji, the hero appears to invoke all kinds of cool, handy assistance via Kami. The example that really jumps out at me is when he plucks the leaf off the bush, whispers to it, and the leaf zips off and "kills" the butterfly goddess. Naturally I started thinking about how to do this in Blossoms.
We have the skill Kami-no-Michi. The skill writeup itself is vague as to what is possible with this skill. I mean, you get get "good luck" and chat with the Kami, or summon a rainstorm, or engage it in a DOW.
Cool. Next, I look up what Kami are capable of. Well, if they're "angry Kami" they can harm, reveal, perform locks and holds, hinder everyone in their domain, and provide generic help dice. So...
It seems to me that, to get a Kami to do anything for you, you need to anger it. I assume you can anger it via a DOW. If you succeed, then you can probably direct that anger via the stake you set. And if you fail the DOW, then presumably whatever you tried to get the Kami to do happens to you and not your enemy.
Basically I'm looking for clarification that Kami simply don't do anything if they're placated and feeling groovy. To get them to do something always means angering them. True? Not true? The "Help" ability writeup seems to suggest they can do that whether they're angry or not. It's not really explicit.
I'm looking for guidance as to how an Onmyoji-type character needs to negotiate with a Kami, and whether it comes down to pissing it off and making sure it's aimed the right direction. It didn't appear the character in the movie had pissed off the leaf Kami (or maybe the wind Kami!), but then again the whole "killing" scene turned out to be an illusion anyway.
Thoughts? Or does anyone see using Kami-no-Michi this way as nastily exploitable?
p.