Galadrin
12-06-2007, 10:54 PM
Hi, I came up with some basic rules for running an Iaijutsu Duel and thought I would share. Yes yes, I am aware that this form of dueling wasn't invented until at least 3 centuries after the Heian period, but just in case anyone wants to play Blossoms are Falling in the age of the katana... ::ducks::
Iaijutsu Duel
Iaijutsu is a very rigid, formal form of dueling. If dueling to the death, simply use the Fight! rules, except that both opponents start at lunging distance with sheathed katana. When dueling to first blood, use the following rules for iaijutsu dueling procedure.
The duel takes place over two exchanges and both duelists start at lunging distance with sheathed katana (no need for positioning tests at the start of the battle). A duelist may only script maintain positioning except for the volley in which he scripts a draw weapon maneuver (in which he must script a close positioning).
There are only three possible maneuvers a duelist can script in the duel. Before he scripts a draw weapon maneuver, he may only script avoid maneuvers. At any point, he may script a draw weapon maneuver. Directly after a draw weapon maneuver, the duelist must script a strike maneuver. After a strike maneuver, he must script "stand and drool", having made his attack and left himself over-extended.
The first duelist to land a hit wins the duel (first blood). Breaking the above procedure is considered to be dishonorable and invalidates the duel.
Tactics: Effectively, a duelist who strikes first will likely face an avoid, miss his target, and then easily get hit himself (since he will stand and drool after his attack, with his weapon extended beyond his target). The only advantage is that he does get the first chance to hit, and thus a chance to win before his opponent even makes an attack. Even an incidental hit is enough to win (or perhaps a mark, if "first blood" is taken literally). If you are striking first, attempting to strike while the opponent is drawing his weapon is best (drawing a weapon takes two actions, and makes for a pretty good window to land your strike).
Whadya think?
Iaijutsu Duel
Iaijutsu is a very rigid, formal form of dueling. If dueling to the death, simply use the Fight! rules, except that both opponents start at lunging distance with sheathed katana. When dueling to first blood, use the following rules for iaijutsu dueling procedure.
The duel takes place over two exchanges and both duelists start at lunging distance with sheathed katana (no need for positioning tests at the start of the battle). A duelist may only script maintain positioning except for the volley in which he scripts a draw weapon maneuver (in which he must script a close positioning).
There are only three possible maneuvers a duelist can script in the duel. Before he scripts a draw weapon maneuver, he may only script avoid maneuvers. At any point, he may script a draw weapon maneuver. Directly after a draw weapon maneuver, the duelist must script a strike maneuver. After a strike maneuver, he must script "stand and drool", having made his attack and left himself over-extended.
The first duelist to land a hit wins the duel (first blood). Breaking the above procedure is considered to be dishonorable and invalidates the duel.
Tactics: Effectively, a duelist who strikes first will likely face an avoid, miss his target, and then easily get hit himself (since he will stand and drool after his attack, with his weapon extended beyond his target). The only advantage is that he does get the first chance to hit, and thus a chance to win before his opponent even makes an attack. Even an incidental hit is enough to win (or perhaps a mark, if "first blood" is taken literally). If you are striking first, attempting to strike while the opponent is drawing his weapon is best (drawing a weapon takes two actions, and makes for a pretty good window to land your strike).
Whadya think?