MindFox
01-05-2008, 06:36 AM
As the title says. Looking for some input from people who know what works well.
Just bought the books, love the system and am introducing it to my long time group.
Setting Basics:
-A magic vs tech world.
-You have one giant wall separating two worlds.
-One world is like our early 1900's.
-The other is a fantasy setting, with division between the races. (Starting out in the human kingdom. Also nearest to the wall.
-The worlds being the source in either its' tech or magic, they do not work in the opposing world. Though near the wall both work to lesser effect.
-Both worlds are ignorant of the other except those towns that straddle the wall. Even in that case they know very little since they are either superstitious, or it is taboo to go near the wall.
-They are starting out in the fantasy world.
Fantasy world basics:
-Royal line slain by Sorcerers.
-Royal line was a supernatural source of protection against evil creatures.
-Kingdom is lain to ruin by these various creatures.
-Most of the military of scattered in the chaos.
-Anarchy is prevalent and communities have been able to self govern.
Their Town:
-Simple hamlet stationed near the wall.
-It being near the wall, the evil supernatural creatures instinctually stay away (Being inherently magical, they are weaker near it and just don't like the feel).
-Community is tight knit, and most people there are several generations borne.
The Players (All human):
-The Kid-
Born peasant/runner(soldier)/Musician(soldier)/scout/ clerk(village)
Enlisted young. Being a likable kid he was protected by his comrades, and was positioned in cushy spots. Eventually his commander allowed him to see more action as a scout. Was eventually hardened with skirmishes and battles with the other races. After the military disbanded because the royal line was killed his commander requested that he oversee the commander's hometown, and set him up with a job as a clerk. He waits till country calls him again.
Beliefs-
Always strive for better in life.
Patience is a virtue.
Duty and honor above all.
-The Rebel-
Born noble/student/smuggler/itinerant performer/freebooter
Was 23rd in line heir to the throne. When the royal line was slain he escaped with with his life and a curse, all that he loved would burn. Hiding in the shadows from would be assassins he learned to apply his wits and charm to survive. Joined a gang that that profited from his silver tongue, they offered him protection and the skills to survive in the harsh world. Eventually being able to call them family, they of course met an untimely demise. Joined a traveling troupe, learned to love again and bam they died. Hardened he became a pillager of the downtrodden. He has settled in this town to gain followers for his war to take the throne.
Beliefs-
-He is the rightful heir to the throne, and it will be his.
-The ends justify the means.
-Best best choice is the one that offers him more power.
-The Pact wolf-
Born peasant/hunter/trapper/wood cutter
Don't really know this character but it's along these lines. Born and raised in the town. Family has been here for several generations. Father was a serf who worked the farm and his father before him. His father was granted this land after their families years of faithful service. His uncle, the woodsman, taught him the woodsie stuff. Along the way he gained these belief;
Beliefs:
-Protect you and your own. Your "own" also includes those considered weak by rich people.
-Coming from a large family he has learned teamwork, teamwork, teamwork.
-Live with the land, not from it or for it.
The people playing em:
-The kid-
Mainly a reactionary person, doesn't take lead roles. Only ever plays support roles, and just enjoys the ride.
-The Rebel-
My resourceful player. Can easily lead a group, and is my most useful tool to move games. Tries very hard to coax people into plots. And tries not to be the center of attention. Made this character to put "The pact wolf" in difficult decisions, and hopefully get him to take more of an active role in his characters.
-The Pact Wolf-
The reason why I picked this game up. He is shy, timid, and quiet. He stutters constantly and more when nervous, this is the reason why he doesn't talk much. He wants to play a hardcore "role" playing game to try to develop his experience with gaming and talking.
Me:I've run games for 7 1/2 years and only played in games for half a year. I've never played a game that has gone on for more than 2 sessions and frankly I have been burned out for sometime now. I now muddle listless through modules for DnD. With some renewed zest and a drive to give my players one last gem from me, I picked this up to craft my magnum opus campaign and then retire. I plan to run several small story arcs in the world to set it up, and for us to get acquainted with the system. Then run the final campaign with new characters or maybe the same ones if they grow attached.
So, with all this information in hand I would greatly appreciate from you any help, advice, or ideas you all have to offer. This is for all aspects; my world, plot points, characters, running the system for the first time, and/or aids for BW.
Thanks for those who read to this point.
Just bought the books, love the system and am introducing it to my long time group.
Setting Basics:
-A magic vs tech world.
-You have one giant wall separating two worlds.
-One world is like our early 1900's.
-The other is a fantasy setting, with division between the races. (Starting out in the human kingdom. Also nearest to the wall.
-The worlds being the source in either its' tech or magic, they do not work in the opposing world. Though near the wall both work to lesser effect.
-Both worlds are ignorant of the other except those towns that straddle the wall. Even in that case they know very little since they are either superstitious, or it is taboo to go near the wall.
-They are starting out in the fantasy world.
Fantasy world basics:
-Royal line slain by Sorcerers.
-Royal line was a supernatural source of protection against evil creatures.
-Kingdom is lain to ruin by these various creatures.
-Most of the military of scattered in the chaos.
-Anarchy is prevalent and communities have been able to self govern.
Their Town:
-Simple hamlet stationed near the wall.
-It being near the wall, the evil supernatural creatures instinctually stay away (Being inherently magical, they are weaker near it and just don't like the feel).
-Community is tight knit, and most people there are several generations borne.
The Players (All human):
-The Kid-
Born peasant/runner(soldier)/Musician(soldier)/scout/ clerk(village)
Enlisted young. Being a likable kid he was protected by his comrades, and was positioned in cushy spots. Eventually his commander allowed him to see more action as a scout. Was eventually hardened with skirmishes and battles with the other races. After the military disbanded because the royal line was killed his commander requested that he oversee the commander's hometown, and set him up with a job as a clerk. He waits till country calls him again.
Beliefs-
Always strive for better in life.
Patience is a virtue.
Duty and honor above all.
-The Rebel-
Born noble/student/smuggler/itinerant performer/freebooter
Was 23rd in line heir to the throne. When the royal line was slain he escaped with with his life and a curse, all that he loved would burn. Hiding in the shadows from would be assassins he learned to apply his wits and charm to survive. Joined a gang that that profited from his silver tongue, they offered him protection and the skills to survive in the harsh world. Eventually being able to call them family, they of course met an untimely demise. Joined a traveling troupe, learned to love again and bam they died. Hardened he became a pillager of the downtrodden. He has settled in this town to gain followers for his war to take the throne.
Beliefs-
-He is the rightful heir to the throne, and it will be his.
-The ends justify the means.
-Best best choice is the one that offers him more power.
-The Pact wolf-
Born peasant/hunter/trapper/wood cutter
Don't really know this character but it's along these lines. Born and raised in the town. Family has been here for several generations. Father was a serf who worked the farm and his father before him. His father was granted this land after their families years of faithful service. His uncle, the woodsman, taught him the woodsie stuff. Along the way he gained these belief;
Beliefs:
-Protect you and your own. Your "own" also includes those considered weak by rich people.
-Coming from a large family he has learned teamwork, teamwork, teamwork.
-Live with the land, not from it or for it.
The people playing em:
-The kid-
Mainly a reactionary person, doesn't take lead roles. Only ever plays support roles, and just enjoys the ride.
-The Rebel-
My resourceful player. Can easily lead a group, and is my most useful tool to move games. Tries very hard to coax people into plots. And tries not to be the center of attention. Made this character to put "The pact wolf" in difficult decisions, and hopefully get him to take more of an active role in his characters.
-The Pact Wolf-
The reason why I picked this game up. He is shy, timid, and quiet. He stutters constantly and more when nervous, this is the reason why he doesn't talk much. He wants to play a hardcore "role" playing game to try to develop his experience with gaming and talking.
Me:I've run games for 7 1/2 years and only played in games for half a year. I've never played a game that has gone on for more than 2 sessions and frankly I have been burned out for sometime now. I now muddle listless through modules for DnD. With some renewed zest and a drive to give my players one last gem from me, I picked this up to craft my magnum opus campaign and then retire. I plan to run several small story arcs in the world to set it up, and for us to get acquainted with the system. Then run the final campaign with new characters or maybe the same ones if they grow attached.
So, with all this information in hand I would greatly appreciate from you any help, advice, or ideas you all have to offer. This is for all aspects; my world, plot points, characters, running the system for the first time, and/or aids for BW.
Thanks for those who read to this point.