dhlevine
01-28-2008, 08:52 PM
This was brought up in the thread on changing predominant military, but doesn't seem to have been answered, so I hope I'm not out of turn by asking it again...
What are the mechanical constraints/results of using the infection mechanics to make changes to the world that would result in combinations that would have been illegal during world burning?
For instance, if the world has Tight Regulation, and someone wins a phase to destroy the government and make the world Lawless/Anarchic. It makes sense, from a story perspective, that wrecking the government would also undo the regulations. So, does that side get a change in regulation level as a "freebie?" Or, would they need to change the regulation in a previous phase? Or does the regulation level remain the same and we narrate it as best we can (I can imagine cops trying to keep a handle on drugs as best they can, even though the leadership is gone...)?
Similarly for creating a pilotry with no slaves, etc.
- Daniel
What are the mechanical constraints/results of using the infection mechanics to make changes to the world that would result in combinations that would have been illegal during world burning?
For instance, if the world has Tight Regulation, and someone wins a phase to destroy the government and make the world Lawless/Anarchic. It makes sense, from a story perspective, that wrecking the government would also undo the regulations. So, does that side get a change in regulation level as a "freebie?" Or, would they need to change the regulation in a previous phase? Or does the regulation level remain the same and we narrate it as best we can (I can imagine cops trying to keep a handle on drugs as best they can, even though the leadership is gone...)?
Similarly for creating a pilotry with no slaves, etc.
- Daniel