View Full Version : creating a guild
cobbthedestroyer
02-04-2008, 12:00 PM
my character is involved in a plan to start a magic users guild and was wondering if we are to use the rules on Buying into New Affiliations on pp118-119 or if there is some other sort of test we need to make seeing as how this is not a pre-existing guild but one we are starting.
thanks,
Seems like you need some kind of in-game situation.
Azral
02-04-2008, 05:37 PM
Here's how we handled it:
In our game, the PCs wanted to create a labor union among a large group of refugees who had been put to work in the host country's mines.
They made a series of social tests (including a DoW, I think) to win support among the workers, circles to find people with the right skills to run a labor organization, and a persuasion test to get them on board.
Then, of course, the resources test according to the rules for buying into new affiliations. I think I tacked on an extra +2 ob because it they were actually bankrolling the organization, not just buying their way into an existing group.
Best of all, they failed the circles test to find a union manager/bookkeeper, so I gave them the enmity clause! In this case, the enmity clause didn't mean he was hostile, but that he has a personal background that creates complications for the PCs and their union.
Hope this helps!
cobbthedestroyer
02-04-2008, 05:38 PM
i was planning on setting up some sort of scene of like the first meeting of the guild plus initiation but things have cropped way up. what with ensorceled friends and all...
so we'd still have the resources test of buying into the guild, i almost feel like buying in when not coupled with a magic test of some sort to prove they are mages.
i'm thinking a linked test where the mage shows off his magic abilities, and then pays dues. that way, if you do really well and impress everyone they may just let you slide with less but if you suck and pass out, you may have to pay more.
what do you think?
cobbthedestroyer
02-04-2008, 05:40 PM
They made a series of social tests (including a DoW, I think) to win support among the workers, circles to find people with the right skills to run a labor organization, and a persuasion test to get them on board.
Then, of course, the resources test according to the rules for buying into new affiliations. I think I tacked on an extra +2 ob because it they were actually bankrolling the organization, not just buying their way into an existing group.
Azral, that's awesome, i'll try to work it like that.
Yes. That's what I'm talking about.
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