PDA

View Full Version : Resources is an audience-based mechanic


artellan
02-10-2008, 04:09 PM
A little while ago, playing our "Burning Greece" game, something clicked for me about the way Resources works. It's always been hard to explain how spending your wealth (making Resources tests) is the main thing that gets you more wealth (by advancing Resources). But then I realized, if you look at it from the point of view of the story's audience and what they can learn or guess about the characters' assets, it all makes sense.

Here's an example, a scene from my brother's "Burning Boldaq (http://www.burningwheel.org/forum/showthread.php?p=52238#post52238)" BE campaign:

"Kadaath, good to see you again," Draz Tolo says. "I've got a job that calls for your... unique methods, and I need to keep my hands clean now that I've gone legit."

"I'm listening."

"See this boy?" He yanks a leash tied around the boy's neck. "We are going to use him to blackmail the Pali. I want you to hang on to him, and when I ask for it -"

"I want double my regular rate."

"Done."

"Ten times, then."

"Ha! Done. Hell, I'll throw in some women, too."As the audience of the story, what did we learn about the characters in that scene? Draz Tolo, the one making the purchase, has a lot of money to throw around. Our impression of his Resources has gone up.

As for Kadaath, we didn't really learn anything about his actual wealth here. Maybe he's managed to put away a good chuck of cash from every job he's done, and is almost ready to retire ... or maybe he owes a huge sum to a crime lord and is just trying to stay ahead. All we do know is that temporarily this job is going to give him a big windfall, i.e. Cash On Hand.

So yeah, a character is consistently able to acquire the goods & services they need, in good quality? "He must be able to afford a lot", says the audience, and Resources goes up. Someone tries to make a purchase but either can't get it, or has to live with something less / poorer quality? "That was more than she could afford", and Resources is taxed.

It also explains why playing merchants - selling lots of items during play - doesn't advance Resources. If I was watching a TV show where the characters were always trying to make money, I'd figure they needed it badly.

What do you guys think?

Hmm. This gives me the idea that the complications for Gift of Kindness could extend beyond just the item purchased ... you could also choose to get the character (or his friends!) into trouble with lenders, etc.

khelek
02-13-2008, 09:13 PM
I think in part our concept of Wealth in role playing was set by our exposure to D&D and the many games that are based on that model (not the Fantasy genra, but the Kill people and Take their stuff)... (this model seem to me to include the various Final Fantasy games and the like).

Anyways, we expect our characters to have lots of gold and then to spend it to get stuff. Where I think BW is realyl based on the model of historic gentry, where you expected to rack up debits and then pay it back over time (credt cards anyone?).


Now, I do think your observation is an interesting one, and from a viewers stand point I think it has allot of merit. But maybe an unintended side effect rather than the intended mechcanic... not that it makes it any less true or important.

martijnw
02-14-2008, 08:35 AM
Anyways, we expect our characters to have lots of gold and then to spend it to get stuff. Where I think BW is realyl based on the model of historic gentry, where you expected to rack up debits and then pay it back over time (credt cards anyone?).


Interesting you should mention gentry. From the rules I also get the impression the Resources system was designed with the gentry (or at least moderately well off) in mind.

I have yet to play (we start on Saturday :)) but it seems to me the system doesn't work quite as well for poor PC's (Res 1 or 0).

As I understand it, Resources reflect how much you are "good for", i.e. how confident people are that you can pay for goods or services in the not too distant future.

Martijn

Dwight
02-14-2008, 09:49 AM
I have yet to play (we start on Saturday :)) but it seems to me the system doesn't work quite as well for poor PC's (Res 1 or 0).
Well if you could easily buy stuff you wouldn't be poor, would you? ;)

Seriously though, I'm not sure if you noticed but as long as they can find some way to bootstrap with a loan or whatever to be able to roll at all a PC with Resource 0 doesn't stay there that long. Advancement out of poverty is really fast (barring really bad luck with rolls).

Kublai
02-14-2008, 10:15 AM
My experience has played out the opposite! A poor adventurer remains poor whilst adventuring. Only if he concentrates on making himself wealthy will he increase his Resources.

Dwight
02-14-2008, 10:24 AM
My experience has played out the opposite! A poor adventurer remains poor whilst adventuring. Only if he concentrates on making himself wealthy will he increase his Resources.
Probably depends on how much your maintenance cycle comes up the game and how your PC goes about addressing their Beliefs and the challenges they face. What tools they choose to use.

Though that is a good qualification. If being dirt poor is getting in the way it'll pass soon. If being poor doesn't get in the way of what the PC is attempting to do their Resource will languish.