View Full Version : Where can you get a copy of this RPG?
Darth
07-19-2004, 06:11 PM
I'm interested, but I can't find a copy. Ebay & half.com are no-goes. Any ideas?
Check your local game store. There are copies out there.
Or, if you're coming to GenCon, you could pick up a copy there.
-L
Darth
07-19-2004, 08:08 PM
Neither is an option. Where can I find a copy on the Net?
you are for the moment, unfortunately, out of luck.
stay tuned. there'll be a pdf available in a couple of weeks.
-L
Drozdal
07-20-2004, 07:27 PM
There's one on EBAY ATM.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=44111&item=5910801102&rd=1&ssPageName=WDVW
Drozdal
Darth
07-27-2004, 04:29 PM
I aquired one. It involved a lengthy trek, myriad dangers, an odd incident with a Korean stripper, and a great deal of effort, but in the end, I was able to say 'Damn, its a d6 system?'.
:wink:
Tom B
07-27-2004, 05:24 PM
I aquired one. It involved a lengthy trek, myriad dangers, an odd incident with a Korean stripper, and a great deal of effort, but in the end, I was able to say 'Damn, its a d6 system?'.
:wink:
Did you have to use your badge? (I picture Darth canvassing the hangouts of known roleplayers, looking for a Burning Wheel game with someone illegally parked outside... :wink: )
Normally I'm not a fan of d6 games, but BW seems pretty good on a read-through. (I imagine I would ignore the Leads and just require a good background justification for changing Lifepaths...and I would be more flexible as to what skills can be bought for a given Lifepath. Basically, I would loosen up the various restrictions quite a bit.) I'd love to be able to actually try it out in a live game, but I don't expect that any time soon.
Tom B.
Kaare Berg
07-28-2004, 02:44 AM
Hi Tom B,
just a quick question:
Why are you not normally a fan of D6 games?
Is it the probability curves or just bad experience with , say West End Games Star Wars, or Gurps?
And why does BW seem quite good, what is th criteria you judge it by?
This i by no way an attack, please do not infer that, I am just curious.
(if the answer is math related just say so, do not explain please, my head can't take that right now, on the other hand Luke might want to know)
Basically, I would loosen up the various restrictions quite a bit.
You'll actually find this to be redundant, the lifepath system creates a flowing and evolving background for the character, but hey, if you spent the money "do as thou wilt shall be the whole of the law."
As for picking the skills the answer is the same, but you've got general skill points to let you choose from to other lists.
Hope you get to try it soon, it is good fun.
Peace
K
Tom B
07-28-2004, 08:56 AM
Hi Tom B,
just a quick question:
Why are you not normally a fan of D6 games?
Because with percentile or decimal systems, I have a good intuitive feel for the probabilities. I can eyeball a situation and decide that someone trained might only be able to pull off a certain action about 50% of the time and set the difficulties accordingly. Having the BW chart helps, but it isn't intuitive.
I also just have a dislike for rolling large numbers of dice, and either counting them up or adding up successes. I prefer to roll a die and immediately just see the result.
And why does BW seem quite good, what is th criteria you judge it by?
It seems well thought out and consistent. Apart from my problem with Leads and LifePath skills, I like BW's approach to rules. There are a few areas I'm not sold on yet...scripting and all-or-nothing armor...but I'm willing to give them a try. Basically, BW has some interesting implementations and a fresh approach to a number of concepts.
You'll actually find this to be redundant, the lifepath system creates a flowing and evolving background for the character, but hey, if you spent the money "do as thou wilt shall be the whole of the law."
I would need to create an entirely new set of LifePaths for my campaign world, and that seems like a chore. Even working within a setting served well by the existing LifePaths, as a GM I would always allow someone to switch LifePaths as long as they had a good in-character reason for it. Also, there are a number of quite natural progressions that could result in 'violating' the LifePath progressions. I ran into this problem with the first character I created...I had to trash it and start over because I was trying to build him by the rules and couldn't. I also think there are a number of LifePaths that should exist in multiple backgrounds. I admire the approach, and see how it could certainly help beginning players, but I find it too restrictive and unnecessarily artificial.
As for picking the skills the answer is the same, but you've got general skill points to let you choose from to other lists.
Characters are individuals. Again, in creating the character I mentioned above, I found that there were several skills that actually fit his profession quite well, but were not 'official' LifePath skills. I see no reason to exclude appropriate skills from being bought with LifePath skill points...even if they aren't on the LP list.
Hope you get to try it soon, it is good fun.
Looks like just PBP for now. Hopefully I'll be able to talk my group into a one-shot at least.
Tom B.
Kublai
07-28-2004, 10:44 AM
Again, in creating the character I mentioned above, I found that there were several skills that actually fit his profession quite well, but were not 'official' LifePath skills. I see no reason to exclude appropriate skills from being bought with LifePath skill points...even if they aren't on the LP list.
This may be errata. Any concrete examples would be helpful for Luke and the rest of us for inclusion in the BW Annual that is coming out next.
This may be errata. Any concrete examples would be helpful for Luke and the rest of us for inclusion in the BW Annual that is coming out next.
easy there, Vacation Boy. Tom and I discussed this at length while you were swimming with the sharks.
-L
Kublai
07-28-2004, 11:01 AM
Well, excuuuuuuuuse me, Lord of the Time Continuum. I had forgotten you had the ability to travel back in time to before Monday - when I had returned from my shark hunt - and reply to Tom's post that was dated this morning.
Well, excuuuuuuuuse me, Lord of the Time Continuum. I had forgotten you had the ability to travel back in time to before Monday - when I had returned from my shark hunt - and reply to Tom's post that was dated this morning.
Shouldn't you come back from vacation all nice and rested? All happy? Or are you like the crusty old Quint in Jaws in now?
-L
Kublai
07-28-2004, 11:49 AM
I'll take that as an apology. As for my disposition, I've seen things...
Tom B
07-28-2004, 06:16 PM
Again, in creating the character I mentioned above, I found that there were several skills that actually fit his profession quite well, but were not 'official' LifePath skills. I see no reason to exclude appropriate skills from being bought with LifePath skill points...even if they aren't on the LP list.
This may be errata. Any concrete examples would be helpful for Luke and the rest of us for inclusion in the BW Annual that is coming out next.
FWIW, the specific case that came up was with a Weaponsmith character I was trying to create. Although I wanted him to be a Master Weaponsmither, he was unable to take 'Weaponsmith' as a LifePath skill. He could take 'Blacksmith', but not 'Weaponsmith'. That had to come from General points. The same would be true for an Armorer.
Also, I wanted him to be from a City...but the above path was only available in a Village.
Tom B.
SirEktar
07-28-2004, 09:14 PM
I would need to create an entirely new set of LifePaths for my campaign world, and that seems like a chore. Even working within a setting served well by the existing LifePaths, as a GM I would always allow someone to switch LifePaths as long as they had a good in-character reason for it.
I have to agree here. It has been very time-consuming getting all of the WFRP careers I had in mind translated into BW lifepaths (and I'm still not finished yet :)). At some points, I found myself disagreeing with some of the setting classifications. I'm sure that Luke would be the first one to encourage changing things to suit my vision - any lifepath is open to some interpretation.
Also, there are a number of quite natural progressions that could result in 'violating' the LifePath progressions. I ran into this problem with the first character I created...I had to trash it and start over because I was trying to build him by the rules and couldn't. I also think there are a number of LifePaths that should exist in multiple backgrounds. I admire the approach, and see how it could certainly help beginning players, but I find it too restrictive and unnecessarily artificial.
I've tried fixing this for my game but then it seemed that I was including almost all of the settings. I'm leaning toward interpreting "Leads" as "Favored Leads" and allowing any other setting provided there is a good rationale behind it. I think that the leads mechanic can be useful for jump-starting the creative process for some players but shouldn't be taken as a restriction on some concepts.
Characters are individuals. Again, in creating the character I mentioned above, I found that there were several skills that actually fit his profession quite well, but were not 'official' LifePath skills. I see no reason to exclude appropriate skills from being bought with LifePath skill points...even if they aren't on the LP list.
The LP skills are useful as long as the skills have been distilled into what is "necessary" for the LP. The problem with this is that is necessary in one person's view may not match with what is necessary with another's. I do believe that the skill list is a good guide in determining how many skill points the lifepath should give you (as according to the posted LP guidelines). I find no problem with swapping out or adding skills to a LP skill list so long as there is some agreement on a vision of the career. The skill list can't be perfect.
Kaare Berg
07-29-2004, 05:46 AM
It has been very time-consuming getting all of the WFRP careers
Considering the amount of amazing work you've done on this I can imagine it is time comsuming. Max cudos for this
If I were Tom and in the need of a unique set lifepaths I would now simply use the work already done by you (here (http://www.burningwheel.org/forum/viewtopic.php?t=568&postdays=0&postorder=asc&start=0)) and Luke (CharBu), distribute these LPs to new settings, create a few LPs to fill any holes and the figure out any leads. But then I am lazy. (You might want to check out my trolls here (http://www.burningwheel.org/forum/viewtopic.php?t=326) to see this theory in practice..)
GM I would always allow someone to switch LifePaths as long as they had a good in-character reason for it.
no quarrels there.
Peace
K
eruditus
07-29-2004, 08:47 AM
Boy has this topic strayed from its original intent ;)
Hey that's why its the Chatterer, right?
There's one on EBAY ATM.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=44111&item=5910801102&rd=1&ssPageName=WDVW
Drozdal
Anyway, $43... holy smoke!!!
And I think its cool how well the apolstry the book is on matches the game so well :lol:
Darth
07-30-2004, 05:31 PM
Did you have to use your badge? (I picture Darth canvassing the hangouts of known roleplayers, looking for a Burning Wheel game with someone illegally parked outside... :wink: )
Normally I'm not a fan of d6 games, but BW seems pretty good on a read-through. (I imagine I would ignore the Leads and just require a good :D background justification for changing Lifepaths...and I would be more flexible as to what skills can be bought for a given Lifepath. Basically, I would loosen up the various restrictions quite a bit.) I'd love to be able to actually try it out in a live game, but I don't expect that any time soon.
Tom B.
:D Hey, Tom! Fancy meeting you here!
Actually, it was through the kindness of a stranger-but that makes for a dull tale.
It is a pretty good system-reminds me of what WHFRG tried to do with the career system. But I'm with you-d6 just lacks the flexibility and easily-calculated breakdown. I'm using a modified Riddle of Steel d10 pool system in my games (which is much loved by my players, since they're fans of dice pool systems).
But I got BW for parts, as it were. The elfin grief system works very well with Harnic Sindarin, and I plan to use a variant of the LifePath system in the rules I'm working up for yet another WH FRP campaign.
In all, I'm very glad I bought it.
Durgil
07-31-2004, 10:37 AM
Darth, are you the Darth Tang from the HarnForum :D ?
Darth
07-31-2004, 07:36 PM
Darth, are you the Darth Tang from the HarnForum :D ?
The one and only!
mythusmage
08-01-2004, 05:27 AM
you are for the moment, unfortunately, out of luck.
stay tuned. there'll be a pdf available in a couple of weeks.
-L
Bless you, o' paragon of clear and readable exposition.
BTW, please make sure to use RPGNow (http://www.rpgnow.com) as your vendor, There are many of us who can't use PDFs from DriveThruRPG cuz of the damned DRM.
BTW, Game Towne in San Diego hadn't even heard of The Burning Wheel until I told them about it.
eruditus
08-02-2004, 10:25 AM
Darth, are you the Darth Tang from the HarnForum :D ?
The one and only!
I have to say that although they are very different games I am not surprised that we'd see a good number of Harn players here (me included :D )
Tom B
08-03-2004, 10:34 PM
But I got BW for parts, as it were. The elfin grief system works very well with Harnic Sindarin, and I plan to use a variant of the LifePath system in the rules I'm working up for yet another WH FRP campaign.
Dang it. Fading Suns, HarnMaster, Warhammer, Burning Wheel....you run all the cool games I want to play but don't get the chance. Wish you would put in a transfer request for Cedar Park, Leander or some other local force. 8)
Tom B.
Merten
08-05-2004, 04:50 AM
Dang it. Fading Suns, HarnMaster, Warhammer, Burning Wheel....
Sir, you're ripping my list of games. But the real question is; which one of them one should run?
Decisions, decisions.
- Merten, also identifiable from HarnForum & rpg.net.
Kaare Berg
08-05-2004, 05:23 AM
how about Burning Suns (fading with bw rules, som ideas for guns Here (http://burningwheel.org/forum/viewtopic.php?t=259&highlight=guns)),
or BW warhammer by SirEktar (http://www.burningwheel.org/forum/viewtopic.php?t=577).
K
Merten
08-05-2004, 06:59 AM
how about Burning Suns (fading with bw rules, som ideas for guns Here (http://burningwheel.org/forum/viewtopic.php?t=259&highlight=guns)),
Come to think of it, BW might fit Fading Suns quite well, since there's a sort of lifepath-option in the 2nd edition FS as well.
Though there would be quite a lot work tinkering with the tech rules. If they would be needed, that is.
or BW warhammer by SirEktar (http://www.burningwheel.org/forum/viewtopic.php?t=577).
... Or doing a minor conversion for Hârn - that shouldn't be too hard, the BW lifepaths seem to be usable in Hârn with minor modifications.
Have to finish my current Hârn-campaign first, though.
eruditus
08-05-2004, 11:32 AM
Burning Suns sounds awesome. I love that game (and the people at Holistic are very cool).
However I will refrain from thinking about it so I can get my current projects done :lol:
Merten
08-06-2004, 01:53 AM
Burning Suns sounds awesome. I love that game (and the people at Holistic are very cool).
However I will refrain from thinking about it so I can get my current projects done :lol:
Same here. But just as food for though; the scripting system should work especially well for FS Melee, if the maneuvers could somehow be adapted (can't remember if BW has melee maneuvers and I don't have it with me now).
Come to think of it, the scripting system somehow fits the fencing-paradigm especially well, though I have to admit that my idea of duels and fencing mostly comes from Arturo Perez-Reverte's book The Fencing Master (El Maestro de Esgrima). Highly recommended for FS players, BTW, even if it's his first and weakest book.
edomaur
08-08-2004, 07:53 AM
Well, I'd like to know if there will be a second printing... PDF if good, but Dead Tree is better.
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