Z-Dog
04-03-2008, 04:35 PM
OK, so I've tried to get several games of BW and BE going and they've all faltered for a variety of reasons.
One thing I noticed in our last game was a real lack of direction on my part and the players.
I've been reading and thinking about games that have a built in premise, like Dogs in the Vineyard, and I realize that I might have taken this whole "let the characters drive the story" thing a bit too far, especially with players that are use to reacting to the GM.
So here's my *big idea* ;) for the next time I get people together to play some BW: fight for what you believe
well, duuuuh, Ken, it's the first thing you see on the website, right?
yeah, and I think I've been staring that the trees for so long I've lot sight of the big pic!!!
so next time, I'm going to keep that little nugget of BWHQ wisdom tucked in my GM hat and really look at each step of our setting/char creation:
what's your guy believe? is he going to fight for that? what's he willing to do?
maybe the answer to the last question is best served in play, but the first two are critical...and I think I need to ask those questions and make sure everyone's got a sense of what's going on
and if the responses I get are weak...than I think we need to keep talking about what situation we're setting up...keep talking until everyone's primed and hopping for action
One thing I noticed in our last game was a real lack of direction on my part and the players.
I've been reading and thinking about games that have a built in premise, like Dogs in the Vineyard, and I realize that I might have taken this whole "let the characters drive the story" thing a bit too far, especially with players that are use to reacting to the GM.
So here's my *big idea* ;) for the next time I get people together to play some BW: fight for what you believe
well, duuuuh, Ken, it's the first thing you see on the website, right?
yeah, and I think I've been staring that the trees for so long I've lot sight of the big pic!!!
so next time, I'm going to keep that little nugget of BWHQ wisdom tucked in my GM hat and really look at each step of our setting/char creation:
what's your guy believe? is he going to fight for that? what's he willing to do?
maybe the answer to the last question is best served in play, but the first two are critical...and I think I need to ask those questions and make sure everyone's got a sense of what's going on
and if the responses I get are weak...than I think we need to keep talking about what situation we're setting up...keep talking until everyone's primed and hopping for action