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eruditus
06-18-2003, 08:14 AM
I assume that if you had a man raised by another race you would just give him a trait that describes his exodus (along with a few years) and start him on another races setting?

nebulousmenace
06-18-2003, 09:23 AM
I can definitely see that.

Using the tolkienoid lifepaths from the books:

DWARVES: Sent him into apprenticeship. Came back to check on him and he'd died of old age.

ELVES: Put him on the path to musical enlightenment. Came back to check on him and he'd died of old age.

ORCS: Tried to beat some sense into him, whereof he died.

Kublai
06-18-2003, 09:50 AM
:lol:

That's a great response! And it's funny because it's true!

Kublai
06-18-2003, 09:55 AM
YET....

Consider the alternatives if you begin to allow players to cross racial settings. What if an elf decided to take human lifepaths? :shock: Or a dwarf taking human lifepaths? :shock:

If you allow PCs to go one way, then you'll have to let them go the other way. Very dangerous! You'll have juvenile Elves with all the knowledge of the most ancient human. Very bad. For this reason, I know Abzu strongly discourages cross-overs. It leads to the land of no-fun.

mikeryan
06-18-2003, 01:36 PM
If you allow PCs to go one way, then you'll have to let them go the other way. Very dangerous! You'll have juvenile Elves with all the knowledge of the most ancient human. Very bad. For this reason, I know Abzu strongly discourages cross-overs. It leads to the land of no-fun.

Yup, I can definitely see the reason.

I see the LPs as "what's common" for the various races and settings. You're not going to be able to cover every possible thing that can happen (Luke even comes out and says that the LPs are not exhaustive). If a player wants something unusual like another race's LP or a galley slave adopted by a noble (sorry, I've been reading some old RPG.net threads about BW), then the player should sit down with the GM and discuss it. The player and the GM should then come up with a LP for that case and write it out (this makes it documented, saves work later if someone else wants to do it, and allows for it to be used more than once in the character's burning). Everyone's happy, and the game has just become "your own".

luke
06-18-2003, 10:48 PM
Mike is dead on about this one. Jumping lifepaths--from immortal culture to mortal and vice versa-- can be very problematic.

In the original BW rules you could do it at will. It was horrible. The munchkinism was beyond the pale. So it got cut. But it also makes sense that it got cut. Immortals and mortals just have different ways of living. They may cross paths and trade knowledge, but they are still two distinct cultural entities. Different habits, different traditions, different mores and different opportunities.

Rather than trade lifepaths, trade skills. I am all for allowing different races purchasing each other's skills using GPs. So long as THE GM APPROVES.

Phredd wrote a great history of an Elf character who trucked with Men. I think it is kicking around here somewhere...

-abzu

phredd
06-20-2003, 09:46 PM
Phredd wrote a great history of an Elf character who trucked with Men. I think it is kicking around here somewhere...


Urho the Exile (http://burningwheel.org/forum/viewtopic.php?t=15)