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quixoteles
08-28-2004, 04:17 PM
My first burning wheel campaign is in my fashion a little overboard: angels, ancient elves, supernatural warriors, 1000+ cqb's and demons and such--I disgust myself. ((=_=))

In order to hold my players attentions, I create wild fever dreams that I can't possibly have rules for, and unfortunately my perception and will exponents are not high enough to wade through some my drudge without help. Below is such a bind--a player likes it so much that he wants to know more about it and I am starting to show my newness, because I don't what to tell him.

In my first campaign firearms are cutting edge weaponry. A particularly nasty firearm is called the iron blossom. Iron blossom is a musket a large one that shoots out iron nails.

Rather crude and made with a smooth bore and a barrel that flanges like a blunderbuss. It is created with a petrified wood (exclusive to the campaign) that has been tightly and expertly wrapped in jute. The charge is loaded next the payload is a loosely bonded collection of stiff and stout metal pins. The shaft is under 4 paces and runs on a battery ignition (the middle east had crude acid/base battery tech before the first century) the spark ignites the charge and the let go of the charges as fast as a musket does.

I figure that this is an arquebus?

I am comfortable with that, what I am not comfortable with is that although I have made my players interested in the game with thing I can't figure out how to put it in game terms.

My simple mind says "you made an automatic weapon finagle the DOF; give it a eaiser superb, it's a musket use the arquebus rules. Done deal homie."

But it is nagging at me. I am a peace lovin' man, dude I have all that description about how it looks and I don’t know anything about guns, so I can't create a set of features for it. My strongest player RL side is a marksman. I gotta come up with stats for this thing or I will again suffer from walker's over-compensation overextension syndrome (I get confused and can't continue campaign a lot, so much in fact that my groups have named a disease after me.) I really like this one, can anyone who understands this better than myself help.

luke
08-30-2004, 07:51 PM
time to bust out the prototype enchanting rules.

First off, what's the concept? Just the raw idea.

Does the device have a real world analog? Have you taken time to google for that info and do 30 minutes reading on it?

What's the fuel and ammunition for the device? How long does it take to apply the fuel/ammunition? How long does the fuel/ammunition last?

What's the trigger mechanism? How long does it take to trigger the device? What skill does it rely on, if any?

What's the intended effect? If it causes damage, what's the Mark result? If it's meant to kill people that'd be a B6-B8.

Are there any unintended effects? After effects? Side effects? Describe them.

Is the device unreliable? Does it malfunction?

Answer these questions and you're well on your way to creating a reliable and consistent device in Burning Wheel.

-L

quixoteles
09-02-2004, 12:26 AM
It is a pipe that forces an explosive charge that has pins sticking out of it in a cone .

This is a shotgun, a crowd control device, a cloud of fast moving spikes lodge into a target.

It is muzzle loaded.

It takes, from the root to the fruit, 9 actions to get it done it is
The previously unproduced musket skill, or no skill at all.

The trigger device is a lever that leads to an electrical charge. when the contacts set the plasma ignites the charge. the device is complex and the charging system although working underwater is misset will cease to function unless properly aligned

It causes traumatic wounds (B6?)

mythusmage
09-10-2004, 10:05 AM
Bad news, it won't be automatic. The closest you're goning to get is some sort of revolver. Or a mitraillese type arrangement (French Weapon, used in the Franco-Prussian War of 1870).

Now, does any society in your setting have the technology to produce revolver or mitraillese type weapons?

quixoteles
09-10-2004, 02:40 PM
Bad news, it won't be automatic. The closest you're goning to get is some sort of revolver. Or a mitraillese type arrangement (French Weapon, used in the Franco-Prussian War of 1870).

Excuse my french homie, but what the hell is a mitraillese?

The setting is on some Spelljammer, Constantine Era, Leonardo DaVinci-Type, Warhammer 40K shit--so I can't be sure what it is (obviously you know more about this than I do and are a far better researcher than I am)

Where do you get your historical resources? I wish I knew, I would probaly be a better GM for it.

mythusmage
09-11-2004, 01:35 PM
A rack of rifle barrels on a cart, set up so they could be set off sequentially. The French answer to the American Gatling. After the Franco-Prussian war the French junked the few that survived the fighting and went back to using canister.

In your case you could use arquebus barrels in rows on a cart. But even revolving barrels are beyond local technology.

quixoteles
09-12-2004, 07:45 AM
Woah, woah woah! did you not read the previous snippit "...warhammer 40K..."

They like havespaceships W40K don't they? and the alchemical substances on the wheel-lock firing mechanism repel the bullet in the sameway a really primitve railgun would (a superconductor excited by a chemical battery)

mike_ravenwood
09-13-2004, 10:22 AM
It sounds like you created yourself a low tech/ high tech nightmare. Da vinci
/ warhammer 40k is a little hard to joint together and keep things consistant. The tech in those to example is separated by what 39, 000 years!!!! That's a little to divergent to keep yourself sane. Simplify the concept a little. Early in you posts you said it was "Rather crude" then later it has and electrical ignition, and a wheel lock that repels bullets like a primitive rail gun. I'm pretty sure it's hard to accelerate nails down a petrified wood barrel, unless it's some sort of magnetic petrified wood. :?:
Anyway if you straighten out the concept, or better do a little research and modify some existing historical weapons to something more in keeping with you concept.