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Kaare Berg
09-04-2004, 05:22 AM
From the moment Joshua snuck some gold in his pockets, to Calem broke down the dam of Ram Mithren no battle had ever been more desperate.

Got to warn you all, even Luke's "wimp" dragon is an extremely deadly opponent.

Time pressure prevented me from burning up my own so I tweaked his for our game last night. (B6 agility and magma blood the only major changes). The players then managed to wake it, and subsequently piss it off. One fatality and some grievious bodily harm later, they had to flood an ancient dwarven city to put out the fire in this beast's heart.

It goes to prove the important point put forward by Luke in the Monbu:

Don't go overboard with stats just because. . .

Read the stat and shade burner carefully. It will change the way you think about your creatures. Considering the human avrage of four, a creature with a superficial wound of B11, that does B13 on a mark hit inflicts pain, even if its brawling skill is a mere B7.

Why?

'cause your players have to have Superb hits just to scratch it. And it takes a lot of superficials to bring down a Dragon. So they can't go defensive, because they just won't get the sucesses. Meaning the dragon can swat them just as easy as they hit him. And he knows he just need to scratch them.

Hell, a White Fire spell to the eye only gave it a light wound. (Though in all fairness if the DOF had been 5 or 6 the wound would have been traumatic.)

My players had nearly no artha left and I am not stingy.

K - supposedly eloquent.

luke
09-04-2004, 08:31 AM
WOW!!

Did it breathe fire? Did it? Did it? BW Dragon's are wusses in melee, their real terror emerges once they take flight and start laying waste with fire.

Now Giants, they are bad in melee. ONE HIT and it's ovah.

Did they actually kill it, or were they forced into "other tactics" to escape?

:D

-L

Kaare Berg
09-04-2004, 10:26 AM
Oh it breathed fire.


Its ire awoken, the beast unleashed its fury with flames such hasn't been seen since the Second Age.

First time Locklear threw himself out of the way, the second time he crawled futher under the claw that pinned him to the ground. The next time he was held, and he became nothing but ash on the wind.

Calem dodge between colums of stone, and so bearly escaped the napalm death flowing after him until he reached a narrow space were the dragon had to circle around. They used this time to escape down a corridor.

At this time the dragon began to gather its large Troll army and depondency set in amongst the characters. Particulary Joshua, who wondered what horror he had unleashed upon the world.

They eventually killed the horror, by breaking a dam and flooding the dwarven city. (Think Isengard in Two Towers.) To the Dragon, Gostiaur, whose body made of Fire, Iron and Stone water would proove its undoing. With wings not made for true flight he could not escape the surging waters, and a great explosion tore out the heart of its lair. Whether this steam explosion killed it or not has been left unsaid as my players at this stage collapsed from their injuries.


BW Dragon's are wusses in melee

I disagree for the reasons mentioned above. A character on full agressive isn't that hard to hit, and with add 1 claws it isn't hard to start racking up those deadly B12 or B16 hits.
Now put the Dragon on agressive, and the semi-trailer sized beast will cause som serious pain.

Without the persona for complication rule I would have had a lot fewer characters after only two exchanges.

What I liked about the Dragon was that despite being such an impossible beast, the fact that it isn't a "one hit and dead" monster kept the illusion of hope going. This I find much more important than pure statistical Whomp!

And this is the moral of this post. :wink:

luke
09-04-2004, 04:56 PM
Kaare, you rock.

You now win the prize for "First BW Dragon in a BW Campaign Game".

-L