Eric Minton
09-04-2004, 12:33 PM
This is a conversion of my character in an ongoing D&D3e game, as he was at the start of his career. He turned out a lot older than intended, but that worked out OK. Certain wizard-specific elements were problematic but I managed to work around them, as indicated below. This took about one hour.
Concept:
Newly trained Watch-Mage
Character Name:
Martin the Green
Born in a small farming village in northwestern Thricia, at the edge of the wilds, he spent his youth learning his father’s trade as a carpenter. Then the goblins came in force; they killed many of his friends and neighbors and set the village afire. Only the timely intervention of a band of armsmen led by the Watch-Mage Algar the Bronze spared the lives of the rest of the villagers. Sensing the youth’s Gift, Algar took him as apprentice and brought him to the Academy of Wizardry for training.
His training complete, Martin has been granted the colored robes of an Academy Alumnus. As a traveling Watch-Mage, he will go to far places beyond the Academy’s reach in order to aid the weak and keep magic out of the hands of those who would misuse it. He corresponds with his mother on a regular basis (mama’s boy!) and sends all of his spare income back to his family.
Lifepaths:
Village Born
Apprentice
Sorcerer’s Apprentice
Student
Age: 28
Stats: Pe: B4 Wi: B5 Ag: B4 Sp: B4 Po: B3 Fo: B5
Attributes: Re: B4 Ste: B5 He: B5 MW: B10 Hesitation: 5 Presence: 5 paces Resources: 24
PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
Skills: Calligraphy B2, Carpenter B2, Carving B2, Etiquette B2, History B2, Mending B2, Philosophy B2, Read B5, Research B3, Rule of Law B2, Scribe B4, Sorcery B5, Staff B2, Symbology B3
Gear: Clothing, Shoes, Traveling Gear, Parchments, Quills & Ink, Thomas the Squirrel Familiar (there don't seem to be rules for familiars, so I just bought him as an Individual Animal.)
Spells: Mend, Phantasmagoria
Association: None (partly because, as a traveling Watch-Mage, he’ll be going far beyond the reach of the Academy’s aid, but mainly because I didn’t have enough RPs)
Contacts: Mom
Traits: Academic, Big-Boned, Gifted, Reverent, Skulking, Sucking Up, Trusting
Beliefs:
- Carnal desires and acts interfere with the magical Gift.
- Figures of authority are worthy of respect.
- Most problems between Men can be solved through honest, rational discourse.
Instincts:
- Treat others with politeness and respect
- Keep an eye on foreign wizards
- Keep Thomas out of danger
Concept:
Newly trained Watch-Mage
Character Name:
Martin the Green
Born in a small farming village in northwestern Thricia, at the edge of the wilds, he spent his youth learning his father’s trade as a carpenter. Then the goblins came in force; they killed many of his friends and neighbors and set the village afire. Only the timely intervention of a band of armsmen led by the Watch-Mage Algar the Bronze spared the lives of the rest of the villagers. Sensing the youth’s Gift, Algar took him as apprentice and brought him to the Academy of Wizardry for training.
His training complete, Martin has been granted the colored robes of an Academy Alumnus. As a traveling Watch-Mage, he will go to far places beyond the Academy’s reach in order to aid the weak and keep magic out of the hands of those who would misuse it. He corresponds with his mother on a regular basis (mama’s boy!) and sends all of his spare income back to his family.
Lifepaths:
Village Born
Apprentice
Sorcerer’s Apprentice
Student
Age: 28
Stats: Pe: B4 Wi: B5 Ag: B4 Sp: B4 Po: B3 Fo: B5
Attributes: Re: B4 Ste: B5 He: B5 MW: B10 Hesitation: 5 Presence: 5 paces Resources: 24
PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
Skills: Calligraphy B2, Carpenter B2, Carving B2, Etiquette B2, History B2, Mending B2, Philosophy B2, Read B5, Research B3, Rule of Law B2, Scribe B4, Sorcery B5, Staff B2, Symbology B3
Gear: Clothing, Shoes, Traveling Gear, Parchments, Quills & Ink, Thomas the Squirrel Familiar (there don't seem to be rules for familiars, so I just bought him as an Individual Animal.)
Spells: Mend, Phantasmagoria
Association: None (partly because, as a traveling Watch-Mage, he’ll be going far beyond the reach of the Academy’s aid, but mainly because I didn’t have enough RPs)
Contacts: Mom
Traits: Academic, Big-Boned, Gifted, Reverent, Skulking, Sucking Up, Trusting
Beliefs:
- Carnal desires and acts interfere with the magical Gift.
- Figures of authority are worthy of respect.
- Most problems between Men can be solved through honest, rational discourse.
Instincts:
- Treat others with politeness and respect
- Keep an eye on foreign wizards
- Keep Thomas out of danger