Ubby
09-09-2004, 10:24 AM
I'm playing around with a concept for my campaign world that I'm in the process of porting over to use BW. In this world, there is one religion that is dedicated to healing the sick and injured. They would accomplish miraculous feats with a "prayer circle" for lack of a better term.
Now for treating injury, here's what I'm thinking: A true circle (or more accurately a Pentagram) would include a high priestess and 4 lesser priestesses, all with the Faith attribute. The high priestess would be the "primary" and use her Faith exponent and gain +1D for each assisting priestess. This Faith dice pool would then be used as a Surgery roll, with each extra success being added to the patient's Health roll. Again, only this neutral faith has the ability to do this, and while generous, they do exact a price that would keep this from becoming an oft used approach.
Why not just give each priestess the Surgery skill? Well I thought about this, but A.) I think it's just cooler story-wise, B.) It gets around the 1 doctor + 2 assistants per wound rule without going overboard, and C.) it will give a higher success rate than "mundane" surgery because each additional success adds to the Recovery Roll rather than each additional 2 successes from Working Diligently.
I think it's a good compromise between adding a magic based healing process at the same time keeping within the spirit of the BW rules.
Thoughts?
Now for treating injury, here's what I'm thinking: A true circle (or more accurately a Pentagram) would include a high priestess and 4 lesser priestesses, all with the Faith attribute. The high priestess would be the "primary" and use her Faith exponent and gain +1D for each assisting priestess. This Faith dice pool would then be used as a Surgery roll, with each extra success being added to the patient's Health roll. Again, only this neutral faith has the ability to do this, and while generous, they do exact a price that would keep this from becoming an oft used approach.
Why not just give each priestess the Surgery skill? Well I thought about this, but A.) I think it's just cooler story-wise, B.) It gets around the 1 doctor + 2 assistants per wound rule without going overboard, and C.) it will give a higher success rate than "mundane" surgery because each additional success adds to the Recovery Roll rather than each additional 2 successes from Working Diligently.
I think it's a good compromise between adding a magic based healing process at the same time keeping within the spirit of the BW rules.
Thoughts?