Freintime
10-18-2008, 10:41 AM
I'm struggling with how to use or bend the standard BW rules to deal with a RPG "case" type one might call Aged Monk vs Young Tough.
The "case" goes like this, narratively. You have an aged and infirm monk training a spry and fit young dude. The monk is an accomplished martial artist. The young dude is not ... he isn't a rank novice (i.e., unskilled) but he is certainly not as skilled as his teacher.
Again, narratively, you'd expect that up to a certain point the Aged Monk would whip the Young Tough. Despite being less phyiscally able, the Aged Monk's skill and expertise would take the day. Then, when the Young Tough does have some skill -- not as much as his Master, perhaps, but just more skill -- his natural abilities give him the overall advantage.
I'm not uber-comfortable with all the nuances of the BW rules set but what seems to be a limiting factor in the standard application of the rules is the fact that core abilities (Agility, Power) only provide the potential for skill use as opposed to directly modifying skill use. Luke has pointed out to me already that if the Young Tough isn't skilled and thus has to rely only on his Power or Agility but with the double obstacle, it works well. He's also pointed out that Traits can come into play here ...
My thinking -- and I'm wondering on other opinions -- is to modify the relationship between the core abilities and the skills and also then possibly modify Obstacles in the following way.
A core ability (Agility) provides the base die amount (B4). A skill, opening off of the ability, ADDS dice instead of replaces dice. So, instead of opening a skill at half of the ability, you open the skill at 1 (or even zero) and move upward with the total die pool being the core + the skill. So with B4 Agility and B4 Swords, one rolls B8 pool for swordplay.
I realize this would radically change the Obstacles as given OR, simply mean that folks don't have as high skills and probably have to have a harder time to advance up the skill ladders. It does end up emphasizing the core abilities much more, obviously.
So, Aged Monk with Agility B2 and Power B2 but with Martial Arts B5 would roll 7 dice (plus traits and situationals) and Young Tough with Agility B4 and Power B4 and Martial Arts B2 would roll 6 dice (plus traits and situationals). The real difference ends up being 1 die between the two combatants instead of 3 dice. It strikes me that under these circumstances, the "true" or at least most narratively/game interesting difference is about 1 die as opposed to 3.
Thoughts? Perhaps this is just my own esoteric issue.
The "case" goes like this, narratively. You have an aged and infirm monk training a spry and fit young dude. The monk is an accomplished martial artist. The young dude is not ... he isn't a rank novice (i.e., unskilled) but he is certainly not as skilled as his teacher.
Again, narratively, you'd expect that up to a certain point the Aged Monk would whip the Young Tough. Despite being less phyiscally able, the Aged Monk's skill and expertise would take the day. Then, when the Young Tough does have some skill -- not as much as his Master, perhaps, but just more skill -- his natural abilities give him the overall advantage.
I'm not uber-comfortable with all the nuances of the BW rules set but what seems to be a limiting factor in the standard application of the rules is the fact that core abilities (Agility, Power) only provide the potential for skill use as opposed to directly modifying skill use. Luke has pointed out to me already that if the Young Tough isn't skilled and thus has to rely only on his Power or Agility but with the double obstacle, it works well. He's also pointed out that Traits can come into play here ...
My thinking -- and I'm wondering on other opinions -- is to modify the relationship between the core abilities and the skills and also then possibly modify Obstacles in the following way.
A core ability (Agility) provides the base die amount (B4). A skill, opening off of the ability, ADDS dice instead of replaces dice. So, instead of opening a skill at half of the ability, you open the skill at 1 (or even zero) and move upward with the total die pool being the core + the skill. So with B4 Agility and B4 Swords, one rolls B8 pool for swordplay.
I realize this would radically change the Obstacles as given OR, simply mean that folks don't have as high skills and probably have to have a harder time to advance up the skill ladders. It does end up emphasizing the core abilities much more, obviously.
So, Aged Monk with Agility B2 and Power B2 but with Martial Arts B5 would roll 7 dice (plus traits and situationals) and Young Tough with Agility B4 and Power B4 and Martial Arts B2 would roll 6 dice (plus traits and situationals). The real difference ends up being 1 die between the two combatants instead of 3 dice. It strikes me that under these circumstances, the "true" or at least most narratively/game interesting difference is about 1 die as opposed to 3.
Thoughts? Perhaps this is just my own esoteric issue.