vikingmonkey
10-28-2008, 06:38 AM
Concept: A faery who lives on the edge of lakes, singing a sad seductive song of her lost lover to temp lonely travelers. She lures men into the water with her caress and holds them down in the cold water, leaving them to drown.
Stats:
Will G4; Per B5; Ag B4; Sp B3; Pw B3; Fo B4
MW B10; Hea B5; Ref B4; Ste B5; Hes 6 (does a Grey Will factor into Hesitation at all?); Speed Muli.: Swim: W:1x; J: 3x; S: 5.5x, Walk: W: 1x; J2x; S: 3.5x
PTGS: Su: B3, Li: B5; Mi: B7, Se: B8; Tr: B9; MW B10
IMS: Bare-Fisted I: B2; M: B3; S: B4
Skills:
Siren Song* G5; Persuasion B4; Seduction G4; Lake-wise B4; Swimming B5, Brawling B3
Traits:
Charming (C-O), Pitiful (DT), Haunting Voice (CT), Amphibean (DT), Grasping Hands (DT)
- Pitiful: The creature just looks sad. You just have to feel sorry for it. After hearing the Fideals sad song, any opponent has his BoA reduced by 1D for any DoW.
- Amphibean (why did I not see something like this in the MonBu? Am I blind?): This creature can breath on both land and water.
- Grasping Hands: The Fideal gains +2D to Locks when underwater.
*Siren Song: This sad song tells a tale of the Fideal's lost love. Ob5^; Actions: 15. Anyone within earshot is forced to make a Steel test. If the person hesitates, they must move toward the sound of the voice. Character must make a Steel test for each exchange they remain within the sound of the Song. The roll is open-ended.
Beliefs:
1. My song will bring forth my lover
2. I grow lonesome and cold
3. The water is my home, my love shall share it with me.
Instincts:
1. Always take my love down into the seaweed
2. Always stay near well traveled roads
3. Always sing at twilight
The concept for this one comes from Brian Froud's Good Faeries/Bad Faeries book. I'm having fun looking over these fey creatures and thinking of them in terms of BW. My Beliefs seems weak to me, but I suppose they're simple and straight forward enough. I'll be doing some more of these over the next few days, hopefully. I'd love to hear your thoughts.
Stats:
Will G4; Per B5; Ag B4; Sp B3; Pw B3; Fo B4
MW B10; Hea B5; Ref B4; Ste B5; Hes 6 (does a Grey Will factor into Hesitation at all?); Speed Muli.: Swim: W:1x; J: 3x; S: 5.5x, Walk: W: 1x; J2x; S: 3.5x
PTGS: Su: B3, Li: B5; Mi: B7, Se: B8; Tr: B9; MW B10
IMS: Bare-Fisted I: B2; M: B3; S: B4
Skills:
Siren Song* G5; Persuasion B4; Seduction G4; Lake-wise B4; Swimming B5, Brawling B3
Traits:
Charming (C-O), Pitiful (DT), Haunting Voice (CT), Amphibean (DT), Grasping Hands (DT)
- Pitiful: The creature just looks sad. You just have to feel sorry for it. After hearing the Fideals sad song, any opponent has his BoA reduced by 1D for any DoW.
- Amphibean (why did I not see something like this in the MonBu? Am I blind?): This creature can breath on both land and water.
- Grasping Hands: The Fideal gains +2D to Locks when underwater.
*Siren Song: This sad song tells a tale of the Fideal's lost love. Ob5^; Actions: 15. Anyone within earshot is forced to make a Steel test. If the person hesitates, they must move toward the sound of the voice. Character must make a Steel test for each exchange they remain within the sound of the Song. The roll is open-ended.
Beliefs:
1. My song will bring forth my lover
2. I grow lonesome and cold
3. The water is my home, my love shall share it with me.
Instincts:
1. Always take my love down into the seaweed
2. Always stay near well traveled roads
3. Always sing at twilight
The concept for this one comes from Brian Froud's Good Faeries/Bad Faeries book. I'm having fun looking over these fey creatures and thinking of them in terms of BW. My Beliefs seems weak to me, but I suppose they're simple and straight forward enough. I'll be doing some more of these over the next few days, hopefully. I'd love to hear your thoughts.