Kublai
11-20-2008, 02:46 PM
We avoided a proper Ogre here for a long time, just advising using the Troll in his stead. But now that the Knight Errant has Ogre-wise as a skill, his time has come. Props to Thor for some good feedback!
Ogre
Concept:
A man-eating, hulking, princess-nabbing, child-stealing, thuggish brute based upon such famous ogres as the one in Time Bandits, fairy tales, Warhammer, and even Shrek.
Stats:
Wi B4, Pe: B4, Ag: B4, Sp:B4, Po:B8, Fo:B8
Attributes:
Reflexes: B4, MW: B14, Health: B5, St: B7, Hes: 6, Resources: B2, Circles: B2 (1D Infamous Reputation), Speed: x3.5
PTGS:
S: B5, L: B9, M: B11, S: B12, T: B13, MW: B14
Traits:
Massive Stature, Hairy, Bearded, Overly Large Head, Pot-Bellied, Tusks (Optional), Brutal, Bellowing, Aggressive, Man-eater, Creature of Habit, Stupid, Tricksy, Child Charmer, Boorish
Skills:
Brawling B5, Club B5, Intimidation B6, Extortion B5, Falsehood B4, Stealthy B4, Cooking B4, Knots B4, Princess-wise B4, Caravan-wise B4, Knight Errant-wise B4, Swamp-wise B4, Cave-wise B4
Instincts:
-Bellow at victims before I attack.
-Make sure to tie up victims good and tight before going to sleep.
-Fall in love with every princess I capture.
Beliefs:
-Children are dumb little animals. I'll get them to climb into my bag with a few lies and some sweets.
-I love the princess with all my heart. But if she won't love me, I'll eat her flesh and grind her bones!
-Caravans are easy pickings. I'll extort them for coin and loot if they pass through my territory.
Gear:
Club, Partial Hides or Leather Armor, Clothes or Furs, Large padlock, Key on belt, some sweets, Large sack, Rope
Property:
a large cave or a shack in a swamp - secured with a well-locked door.
New Traits:
Child Charmer: Dt
Child Charmers are naturally trusted by children despite their appearance. They gain +2D when targeting children with their lies.
Creature of Habit: Char
A rigid, daily routine brings comfort and confidence to this individual. He can be counted on to perform the same task at the same time every day, barring events outside his control.
Ogre
Concept:
A man-eating, hulking, princess-nabbing, child-stealing, thuggish brute based upon such famous ogres as the one in Time Bandits, fairy tales, Warhammer, and even Shrek.
Stats:
Wi B4, Pe: B4, Ag: B4, Sp:B4, Po:B8, Fo:B8
Attributes:
Reflexes: B4, MW: B14, Health: B5, St: B7, Hes: 6, Resources: B2, Circles: B2 (1D Infamous Reputation), Speed: x3.5
PTGS:
S: B5, L: B9, M: B11, S: B12, T: B13, MW: B14
Traits:
Massive Stature, Hairy, Bearded, Overly Large Head, Pot-Bellied, Tusks (Optional), Brutal, Bellowing, Aggressive, Man-eater, Creature of Habit, Stupid, Tricksy, Child Charmer, Boorish
Skills:
Brawling B5, Club B5, Intimidation B6, Extortion B5, Falsehood B4, Stealthy B4, Cooking B4, Knots B4, Princess-wise B4, Caravan-wise B4, Knight Errant-wise B4, Swamp-wise B4, Cave-wise B4
Instincts:
-Bellow at victims before I attack.
-Make sure to tie up victims good and tight before going to sleep.
-Fall in love with every princess I capture.
Beliefs:
-Children are dumb little animals. I'll get them to climb into my bag with a few lies and some sweets.
-I love the princess with all my heart. But if she won't love me, I'll eat her flesh and grind her bones!
-Caravans are easy pickings. I'll extort them for coin and loot if they pass through my territory.
Gear:
Club, Partial Hides or Leather Armor, Clothes or Furs, Large padlock, Key on belt, some sweets, Large sack, Rope
Property:
a large cave or a shack in a swamp - secured with a well-locked door.
New Traits:
Child Charmer: Dt
Child Charmers are naturally trusted by children despite their appearance. They gain +2D when targeting children with their lies.
Creature of Habit: Char
A rigid, daily routine brings comfort and confidence to this individual. He can be counted on to perform the same task at the same time every day, barring events outside his control.