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View Full Version : Gaerron Furrion, Weary Veteran now Born-Again Acolyte



Ubby
09-22-2004, 12:03 PM
This is a pre-gen character for a BW event I'm running at NC Gameday

Gaerron was born to a family of trappers in the hilly eastern forests of the Empire of Brynn. He grew up intending to follow the family tradition when a particularly brutal winter during his 13th year left his family short of money, unable to pay their taxes to their liege, a baron of House Drake. To reconcile their debt, Gaerron’s father sent him off to join the army of House Drake, a particularly powerful and warlike Great House, for a bond of service of 10 years. Starting out as a runner, he rose through the ranks, first becoming a spearman and finally a sergeant commanding an Arm (squad) of 10 spearmen. He was a veteran of many battles and witnessed much bloodshed during the course of House Drake’s campaigns that led to the swearing of allegiance to House Drake by the Great Houses Warshaw, Kerrick, and Ryme. He even lost an eye in battle.

By the time his bond of service had concluded, Gaerron was weary of the world, and disgusted by man’s capacity to do violence to man. No longer feeling clean enough to return home, he began to wander, looking for meaning in all the suffering. One day he wandered into a church where he challenged the Dyar (priest) to explain it all. The two debated points of faith and philosophy all night. By the morning the Dyar had convinced Gaerron to make a pilgrimage to Mount Aethalon, the holiest site of the Imperial Faith. (Mt. Aethalon is where Haeleron, patron god of Brynn, slew the Demon and Ascended to the Heavens.) He told Gaerron that on his pilgrimage, he would find meaning.

It took Gaerron a year to journey to Mount Aethalon, but the Dyar was correct. During his pilgrimage he relied upon the kindness of strangers, and he found it. He found that people were fascinated and impacted by his tales of the folly of war, which in turn he found cathartic. In his travels he also had many opportunities to use his herbalist and medical skills he learned in his years as a soldier on people in want. He found this rewarding and gratifying. By the time he reached the Grand Temple of Ascension at the summit of Mount Aethalon he discovered that the Dyar was right. He realized that he had found some good to come out of all the horror he witnessed. He realized that the good he had done on his pilgrimage would not have happened without the horrors of war shaping him. Though still scarred, he felt a sense of peace. He felt a sense of faith. In the sanctuary of the Grand Temple, he vowed to dedicate his life to Haeleron.

Gaerron returned to the church to thank the Dyar who had set him on his path of redemption, the Dyar whose name he never learned. That man’s name was Tylin Naesean, and that church was the Imperial Church in Graymoor. Tylin took Gaerron into his service as an Acolyte of the Imperial Church of Haeleron. Gaerron is quite content now, and, despite his age, he is a promising acolyte. He and Tylin still spend time discussing doctrine and philosophy, though the conversations are a lot less heated. Tylin has also spent a lot of time teaching Gaerron the Lore of Demons. Though he finds it a fascinating subject, he’s not exactly sure why he’s doing it. Perhaps time will tell…

Gaerron is of average height with a fit frame. His eye color is blue and short cropped graying hair that makes him look older than his years. He lost his right eye in battle and has a large scar running down the right side of his face. He wears an eye patch.

Lifepaths: Born Peasant, Trapper, Lead to Professional Soldier, Runner, Foot Soldier, Sergeant, Lead to Villager, Pilgrim, Acolyte

Age: 35

Stats: Pe B4: Wi: B6 Ag: B4 Sp: B4 Po: B4 Fo: B5

Attributes: Re: B4 Ste: B8 He: B5 MW: B10 Faith: B4 Hesitation: 5 Presence: 5 paces

PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10

Skills: Trapper B3, Inconspicuous B3, Spear B4, Intimidation B3, Doctrine B4, Bureaucracy B4, Stealthy B4, Tracking B4, Read B2, Foraging B3, Field Dressing B6, Demonology B2, Herbalism B3, Knife B2

Affiliations: Imperial Church of Haeleron

Gear: RotM Arms (Spear, Dagger), Plated Leather (6D DN 5), Shoes, Clothes, Traveling Gear, Temple Finery, Poultices and bandages

Contacts:
Dyar Tylin Naesean: Head priest. Important, Loyal (10 Affiliation points)
Corrac: Acolyte. Insignificant
Hanlon: Acolyte. Insignificant
Aelton Tarn: Church Gardener. Insignificant, Loyal

Traits: Road Weary, Alms Taker, Sprinter, Faithful, Father Figure (new character trait), Reverent, Missing Eye, Patient, Stubborn, Aversion to violence (new character trait).

Beliefs:
- Haeleron provides the Light in this world of Darkness
- Violence is evil, but a necessary one at times. (Steel test before entering combat)
- It is my duty to protect the good from the forces of the Darkness.

Instincts:
- After combat, tend to everbody’s wounds… friend and foe alike (except creatures of Darkness).
- Always carry several poultices to treat wounds.
- When a comrade falls, drive off his attacker(s) so I can treat the wounds.

Edited to correct misspellings. Sorry, I'm anal.
Edited Instincts

luke
09-22-2004, 12:10 PM
neat character. I particularly like that he has 7 LPs but is quite playable.

that's quite a Steel! Care to explain your answers to the questions.


-L

Kublai
09-22-2004, 12:20 PM
Yeah, very cool. However, the instincts need work. Specific actions to specific stimulus.

The first one is fine, but the last two verge on Beliefs rather than Instincts.

How do you give your advice and what event triggers your speech?

How do you protect wounded comrades from harm? What defines harm? Do you see the abuse that's possible here? Harm can be defined as a sword strike to a falling rock to making a faux pas at a ball. Ways to protect comrades are equally undefined. That's too much ground for an Instinct to cover, really. In combat, perhaps "If a comrade is wounded, then I step between him and his opponent and block." Even this is really pushing the limit.

Ubby
09-22-2004, 12:32 PM
that's quite a Steel! Care to explain your answers to the questions.



Yeah I know it seems high, and I'm thinking about lowering it or giving a lower exponent but a Gray shade (Character has served in multiple wars and has a Will greater than B5)

Anyway here's my answers:

base Steel B3

- Character has Will exponent over 5 +1
- Character has been to war, many times. +1
- Character has been stabbed severely (lost an eye) and has military training +1
- Character has faced and killed more than one person +1
- Character is Faithful +1
------
= B8

Ubby
09-23-2004, 09:55 AM
I'm attempting to revise some of the borderline and bad instincts for the pre-gens. Here are Gaerron's revised instincts. I dropped the "give advice" one in favor of the carrying bandages because I thought it more relevant to the character.

- After combat, tend to everbody’s wounds… friend and foe alike (except creatures of Darkness).
- Always carry several poultices to treat wounds.
- When a comrade falls, drive off his attacker(s) so I can treat the wounds.

luke
09-23-2004, 10:00 AM
Much better!

-L