Robert Bohl
01-14-2009, 06:01 PM
In this episode (http://media.libsyn.com/media/independentinsurgency/independent-insurgency-021.mp3), I talk to Luke Crane (http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke) and Jared Sorensen (http://www.memento-mori.com/) about the game they've designed for Peter Adkinson (http://en.wikipedia.org/wiki/Peter_Adkison) at Hidden City Games (http://www.hiddencitygames.com/), FreeMarket (http://www.projectdonut.com/) (previously known as "Project Donut"). FreeMarket is a transhumanist science fiction game in which you try to gain prestige ("flow") on a Utopian space station.
Also, I had a cold.
Also, big news on the music front (scan down).
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 64.8 MB big and 01:10:46 long.
00:01:08: The origin of the "Project Donut" working title
00:04:00: What's it about?
00:06:20: The primacy of cooperation
00:07:17: Transhumanism (http://en.wikipedia.org/wiki/Transhumanism)
00:07:54: Blade Runner (http://en.wikipedia.org/wiki/Blade_Runner) (in case you didn't know)
00:10:13: Jared claims FreeMarket is one of the first real science fiction games (and his explanation for what that means for shock: social science fiction (http://www.glyphpress.com/shock/) by Joshua A.C. Newman (http://www.glyphpress.com/))
00:10:58: What is science fiction?
00:11:13: J.G. Ballard (http://www.jgballard.com/)'s three pillars of science fiction
00:13:45: How the game works
00:15:30: The game's concept of Flow reminds me of face rank in Extras (http://www.amazon.com/Extras-Uglies-Scott-Westerfeld/dp/1416951172/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231801737&sr=8-1) by Scott Westerfeld (http://www.scottwesterfeld.com/)
00:15:43: Cory Doctorow (http://craphound.com/)
00:17:17: "Deathing" people
00:19:35: Setting is built into the skills, and characters use the same game terms players do
00:20:34: Division of labor
00:21:29: Oldboy (http://en.wikipedia.org/wiki/Oldboy)
00:23:16: When I played FM, I created a Y.T. gene line for my character (from the book Snow Crash (http://en.wikipedia.org/wiki/Snow_Crash))
00:24:08: Luke ran a game of Jared's game Lacuna (http://www.memento-mori.com/lacuna/) for he and Peter
00:25:36: Luke and Jared would have liked to have done the Bella Sara (http://www.bellasara.com) RPG
00:27:28: The influence (or lack thereof) of other games
00:32:07: Rebekah "Spyder" Bennington (http://www.geocities.com/year_of_the_fish/home.html) has done art for FreeMarket
00:33:22: Difficult things to fix
00:37:42: Things they couldn't make work
00:40:17: The fascinating role of death(ing) in the game
00:42:16: Sengoku (http://en.wikipedia.org/wiki/Sengoku_(role-playing_game))
00:42:47: The GM is called the "Superuser" and the other players are the "users"
00:44:33: FreeMarket is a no-prep game
00:45:45: How to get playtesters and get them to give you feedback
00:47:30: A RadioLab episode (http://www.wnyc.org/shows/radiolab/episodes/2008/11/14) on choice that I babble on about
00:49:17: Blink (http://www.gladwell.com/blink/index.html) by Malcolm Gladwell (http://www.gladwell.com/)
00:51:03: Darcy Burgess (http://achtung-spiel.com/)
00:51:54: Playstorming (http://imaginationsweatshop.com/?page_id=10)
00:52:03: The purpose and use of art
00:53:49: Pictures (http://projectdonut.com/images/whitebook_3.jpg) of the "white book" for the game are on its site
00:55:46: Slugfest Games (http://www.slugfestgames.com/) put them in touch with their printer
00:56:28: The PDF of the game will be given out for free
00:57:23: Skekses (http://en.wikipedia.org/wiki/Skeksis)
00:57:32: You'll be able to register as a "colonist" and choose the number of the game you want
00:58:37: The contents of the boxed set
00:59:28: Empire of Dust by KNRPG Productions (http://www.knrpg.com/) is another boxed set
00:59:34: Marketing
01:02:50: Jim Munroe (http://nomediakings.org/), author of Everyone in Silico (http://nomediakings.org/IMadeMain.htm) and the movie Infest Wisely (http://nomediakings.org/category/infest_wisely), which were inspirations for FreeMarket
01:03:27: Jared has visions of one day playing the game with Doctorow, William Gibson (http://www.williamgibsonbooks.com/), Munroe, and Bruce Sterling (http://en.wikipedia.org/wiki/Bruce_Sterling)
01:05:00: George W. Bush as the Manichean (http://en.wikipedia.org/wiki/Manichaeism) president
01:05:09: When will it be out?
01:06:45: The Farm (http://www.chimera.info/daedalus/articles/halloween2004/thefarm.html) is not happy
I'm super-lucky that Righteous Babe Records (http://www.righteousbabe.com/) gave me permission to play music by Ani DiFranco (http://en.wikipedia.org/wiki/Ani_DiFranco). I'm going to start doing so for a while, since she's my favorite musician. We're going to start with a song about a corporate entity trying to get you to sell yourself out, a song called The Next Big Thing (http://www.danah.org/Ani/NotSoSoft/NextBigThing.html).
Logo courtesy of Daniel Solis: http://danielsolis.com/
Also, I had a cold.
Also, big news on the music front (scan down).
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 64.8 MB big and 01:10:46 long.
00:01:08: The origin of the "Project Donut" working title
00:04:00: What's it about?
00:06:20: The primacy of cooperation
00:07:17: Transhumanism (http://en.wikipedia.org/wiki/Transhumanism)
00:07:54: Blade Runner (http://en.wikipedia.org/wiki/Blade_Runner) (in case you didn't know)
00:10:13: Jared claims FreeMarket is one of the first real science fiction games (and his explanation for what that means for shock: social science fiction (http://www.glyphpress.com/shock/) by Joshua A.C. Newman (http://www.glyphpress.com/))
00:10:58: What is science fiction?
00:11:13: J.G. Ballard (http://www.jgballard.com/)'s three pillars of science fiction
00:13:45: How the game works
00:15:30: The game's concept of Flow reminds me of face rank in Extras (http://www.amazon.com/Extras-Uglies-Scott-Westerfeld/dp/1416951172/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231801737&sr=8-1) by Scott Westerfeld (http://www.scottwesterfeld.com/)
00:15:43: Cory Doctorow (http://craphound.com/)
00:17:17: "Deathing" people
00:19:35: Setting is built into the skills, and characters use the same game terms players do
00:20:34: Division of labor
00:21:29: Oldboy (http://en.wikipedia.org/wiki/Oldboy)
00:23:16: When I played FM, I created a Y.T. gene line for my character (from the book Snow Crash (http://en.wikipedia.org/wiki/Snow_Crash))
00:24:08: Luke ran a game of Jared's game Lacuna (http://www.memento-mori.com/lacuna/) for he and Peter
00:25:36: Luke and Jared would have liked to have done the Bella Sara (http://www.bellasara.com) RPG
00:27:28: The influence (or lack thereof) of other games
00:32:07: Rebekah "Spyder" Bennington (http://www.geocities.com/year_of_the_fish/home.html) has done art for FreeMarket
00:33:22: Difficult things to fix
00:37:42: Things they couldn't make work
00:40:17: The fascinating role of death(ing) in the game
00:42:16: Sengoku (http://en.wikipedia.org/wiki/Sengoku_(role-playing_game))
00:42:47: The GM is called the "Superuser" and the other players are the "users"
00:44:33: FreeMarket is a no-prep game
00:45:45: How to get playtesters and get them to give you feedback
00:47:30: A RadioLab episode (http://www.wnyc.org/shows/radiolab/episodes/2008/11/14) on choice that I babble on about
00:49:17: Blink (http://www.gladwell.com/blink/index.html) by Malcolm Gladwell (http://www.gladwell.com/)
00:51:03: Darcy Burgess (http://achtung-spiel.com/)
00:51:54: Playstorming (http://imaginationsweatshop.com/?page_id=10)
00:52:03: The purpose and use of art
00:53:49: Pictures (http://projectdonut.com/images/whitebook_3.jpg) of the "white book" for the game are on its site
00:55:46: Slugfest Games (http://www.slugfestgames.com/) put them in touch with their printer
00:56:28: The PDF of the game will be given out for free
00:57:23: Skekses (http://en.wikipedia.org/wiki/Skeksis)
00:57:32: You'll be able to register as a "colonist" and choose the number of the game you want
00:58:37: The contents of the boxed set
00:59:28: Empire of Dust by KNRPG Productions (http://www.knrpg.com/) is another boxed set
00:59:34: Marketing
01:02:50: Jim Munroe (http://nomediakings.org/), author of Everyone in Silico (http://nomediakings.org/IMadeMain.htm) and the movie Infest Wisely (http://nomediakings.org/category/infest_wisely), which were inspirations for FreeMarket
01:03:27: Jared has visions of one day playing the game with Doctorow, William Gibson (http://www.williamgibsonbooks.com/), Munroe, and Bruce Sterling (http://en.wikipedia.org/wiki/Bruce_Sterling)
01:05:00: George W. Bush as the Manichean (http://en.wikipedia.org/wiki/Manichaeism) president
01:05:09: When will it be out?
01:06:45: The Farm (http://www.chimera.info/daedalus/articles/halloween2004/thefarm.html) is not happy
I'm super-lucky that Righteous Babe Records (http://www.righteousbabe.com/) gave me permission to play music by Ani DiFranco (http://en.wikipedia.org/wiki/Ani_DiFranco). I'm going to start doing so for a while, since she's my favorite musician. We're going to start with a song about a corporate entity trying to get you to sell yourself out, a song called The Next Big Thing (http://www.danah.org/Ani/NotSoSoft/NextBigThing.html).
Logo courtesy of Daniel Solis: http://danielsolis.com/