ThisIsVictor
01-17-2009, 12:41 PM
I just ran MG for the first time and the mice won exactly one test out of the four tests and three conflicts in the first two pregen missions.
I'm going to write up a list of every mechanic for getting extra dice so next time we play it will be right there. A lot of MG seems to be figuring out where to squeeze extra dice from when they're needed.
Teamwork - +1D per helping guard or NPC.
I Am Wise - +1D for having a relevant Wise.
Fate - Use to explode 6s.
Persona - Add +1D per point of persona spent OR spent persona to add Nature to any roll. (except Resources or Circles).
Traits - +1D once OR +1D always OR reroll failed dice, depending on level of the trait.
Anything else?
--Victor
I'm going to write up a list of every mechanic for getting extra dice so next time we play it will be right there. A lot of MG seems to be figuring out where to squeeze extra dice from when they're needed.
Teamwork - +1D per helping guard or NPC.
I Am Wise - +1D for having a relevant Wise.
Fate - Use to explode 6s.
Persona - Add +1D per point of persona spent OR spent persona to add Nature to any roll. (except Resources or Circles).
Traits - +1D once OR +1D always OR reroll failed dice, depending on level of the trait.
Anything else?
--Victor