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View Full Version : Demo Scenario Run



mikeryan
06-25-2003, 11:39 AM
Demo at PAGE (our local gaming club) went okay last night. The players, in a punchy mood, decided to get right into the spirit of a one-off adventure and didn't even talk to the farmer folk. After a brief conversation with Van Goten ("Why are you up there?" "I was fighting Orcs." "Where are they?" "In the house."), they charged the house. Damn that Dwarf is slow (party was the Elf, the Dwarf, and the sailor -- sounds like a joke lead-in). Short work was made of the Orcs (the Wolf was fleeing at -2 dice early in the second exchange -- the annoyingly nimble Elf lead the way and just could not be gotten inside of). Fun was had by all.

Scenario Feedback
* You need to have better indications of which Orcs are "goblins" and which are "orcs". I assumed then Legioners were "orcs".

* Orcs were missing missile weapon statistics in their writeups.

Materials Suggestions
* Having sheets for the NPC combatants would be very helpful, if someone has the time and resources.

* The cheat sheet is also missing from the downloads (I forgot to point this out earlier).

Player Comments
* One player, Jon, playing the sailor commented that he didn't see the point in defending, as it just allows your opponent to stay around longer. Unfortunately, I never had a good chance to hit him (the few opportunities there were were absorbed by armor).

* Another player, Gloria, thinks you should've made it a Shadowrun-like game.

One observation I have about scripted combat is that it gets very unwieldy for the GM as they have to do scripts for each NPC. I even took shortcuts like having all the goblins script the same.

manveru
06-26-2003, 10:59 AM
I haven't played it this way yet, but I'm seriously thinking of pre-fabbing some NPC script cards fro me'self, just in case that saves me any time (although I suspect I may still script the major NPCs by hand).

luke
06-26-2003, 11:13 AM
prefab scripts work. They can tie into BITs, too. I use them all the time.

Also, the more experienced you get, the faster this process becomes.

I have a very fast short hand that I use (initials only!)

An important thing to remember: This is not D&D. Hordes of low-hit point creatures to mow through is not a BW fight. BW melees tend to involve a group of very desperate one on ones. If you are out-numbered, you are usually in trouble.

And as for not defending... that's one philosophy of many.

Point taken on the demo scenario, though. I am planning on revising it to up the threat level. Storming the house is just too easy. In fact, i have special alterations planned for Gencon...

-abzu

eruditus
06-27-2003, 07:13 AM
* Another player, Gloria, thinks you should've made it a Shadowrun-like game.



I think this is funny without Gloria knowing that Luke played a lot of Shadowrun and I believe I recall him mentioning that BW started out as sci-fi.

Did i hear that right?

Claymore
06-27-2003, 04:54 PM
* Another player, Gloria, thinks you should've made it a Shadowrun-like game.



I think this is funny without Gloria knowing that Luke played a lot of Shadowrun and I believe I recall him mentioning that BW started out as sci-fi.

Did i hear that right?

In terms of what? The mechanics do bear a likeness to Shadowrun as BW had it's roots in that system. I would think she would like the game as the mechanics are in many ways similar? If she is talking about setting (cyberpunk/fantasy), then just play SR, or SR with BW rules.

Claymore

Kublai
06-27-2003, 06:50 PM
One of the first sparks that ignited BW was Shadowrun, no doubt. In fact we owe a lot of inspiration to that game. Not only for the good things, but having bad things that we really, really needed to fix.

The game was called Immolation. It was awesome, but not complete. Basically, it was BW rules for a world set in the year 2070(?). A few decades after the Shadowrun game ran its course. The tech was creative and the world was weary.

Maybe, in a few decades of real time, Luke will get back to Immo.

luke
06-27-2003, 09:51 PM
* The cheat sheet is also missing from the downloads.

this broken link has been fixed. hopefully this is the last of what was missing. (and hopefully I'll never have to move servers/providers like that again.)

you can download the demo scenario stuff here:
http://www.burningwheel.org/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=4

thanks!
-abzu