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Blackberry
10-05-2004, 08:54 PM
Can someone summarize these (including shields)? There are quite a few threads over five pages each and I don't know which one to look at for the latest version that works.

luke
10-05-2004, 10:01 PM
The current numbers in the ongoing armor playtest are:

DN 4 for all non-heroic armor

Ob 1 for any hit, VA increases Ob by one per VA point.

Leather/quilting: 2D per location
Plated Leather: 3D per location
Chainmail: 4D per loc
Plated Chain: 5D per loc
Full Plate: 6D per loc

The chest area (torso/abdomen/shoulders) is the heaviest armored area and provides a bonus die for all types of armor.

1s reduce the dice of the armor as it becomes torn, dented, ripped or damaged.

Meeting the obstacle of the armor test means the character has warded off the blow.

Fate and Deeds may be spent on armor tests. As of yet I'm uneasy about Persona points adding dice.

Shields:
Shields add dice to Block and the defense half of the Counter moves. Also, characters with Shield Training may use them to perform the Block and Strike action.

VA reduces the amount of dice you roll for the shield, minimum of 1D. Even though it's a different mechanic than for armor, it's pretty cut and dried that way.


from this thread:
http://burningwheel.org/forum/viewtopic.php?t=436&start=40

-L

Blackberry
10-06-2004, 07:03 PM
Awesome, now I can use these on Saturday!

Kaare Berg
10-07-2004, 03:15 AM
Will test these and the proposed Defender offers location rule on Friday. Let you know over the weekend what my players think.