Thor
10-07-2004, 05:04 PM
This trait is inspired by a video game called the Mark of Kri, where the character has the ability to see through the eyes of his raven familiar. Could also be of use for a Beast Master-type character
Spirit Familiar
Die trait, 5 pts (rule breaking 5, pitap +1, cool beans -1)
This character has an animal companion whose spirit is linked with his own. He can see through the animal's eyes (using its Perception attribute and any applicable traits, like Keen Sight), even when physically separated from his familiar. However, when using his familiar's eyes, a character with this trait cannot look through his own (though other senses may still be employed). It takes two actions of concentration to engage his familiar's eyes, and two more actions to return his sight to his own eyes. This trait DOES NOT grant Low Speech. However, the animal does understand its companions wishes, and will go where its human directs it to go, look at what its human directs it to look at, etc. A character with this trait feels the pain of his familiar, and is at -1D if it receives a Light or more severe wound, until the familiar heals to Superficial. He must also make a Steel test in this case. If the familiar is ever killed, the character is physically unharmed, but is mentally affected as if he had taken a Traumatic Wound (including die penalties). He must immediately test Steel. He must also make a Recovery test as if he suffered a Traumatic Wound. Healing according to the success or failure of that roll. A botched Recovery roll will earn the character a new Trait (blank stare or blind seem appropriate; the player may choose, with GM approval).
Let me know what you think!
Spirit Familiar
Die trait, 5 pts (rule breaking 5, pitap +1, cool beans -1)
This character has an animal companion whose spirit is linked with his own. He can see through the animal's eyes (using its Perception attribute and any applicable traits, like Keen Sight), even when physically separated from his familiar. However, when using his familiar's eyes, a character with this trait cannot look through his own (though other senses may still be employed). It takes two actions of concentration to engage his familiar's eyes, and two more actions to return his sight to his own eyes. This trait DOES NOT grant Low Speech. However, the animal does understand its companions wishes, and will go where its human directs it to go, look at what its human directs it to look at, etc. A character with this trait feels the pain of his familiar, and is at -1D if it receives a Light or more severe wound, until the familiar heals to Superficial. He must also make a Steel test in this case. If the familiar is ever killed, the character is physically unharmed, but is mentally affected as if he had taken a Traumatic Wound (including die penalties). He must immediately test Steel. He must also make a Recovery test as if he suffered a Traumatic Wound. Healing according to the success or failure of that roll. A botched Recovery roll will earn the character a new Trait (blank stare or blind seem appropriate; the player may choose, with GM approval).
Let me know what you think!