Pheel
10-07-2004, 07:18 PM
Judge Opponent allows the user, using 1-2 Access actions, to get an idea of how they stack up against an enemy.
With a success (assuming this is a skill; it could also work as a lifepath trait, or a trained skill, like Observation), the character gets an idea of how tough a potential enemy is.
There are two ways to play this:
(1) the GM can just tell the player the numbers, narrowing the range depending how successful the roll is, (good for fast play but BO-RING) or;
(2) the COOL way -- the character is instantly transported to a fantasy duel -- a bridge, a wide field of grass, a forest road, a moonlit beach -- where he/she battles the opponent in a one on one duel. Upon the death of one character, SNAP BACK to reality; the character has a good idea of how tough the enemy is (and personally, I WOULD award skill exp for such a battle, but not Artha).
Got the idea from samurai manga, specifically LONE WOLF & CUB.
Thoughts, crits, etc?
Philip
With a success (assuming this is a skill; it could also work as a lifepath trait, or a trained skill, like Observation), the character gets an idea of how tough a potential enemy is.
There are two ways to play this:
(1) the GM can just tell the player the numbers, narrowing the range depending how successful the roll is, (good for fast play but BO-RING) or;
(2) the COOL way -- the character is instantly transported to a fantasy duel -- a bridge, a wide field of grass, a forest road, a moonlit beach -- where he/she battles the opponent in a one on one duel. Upon the death of one character, SNAP BACK to reality; the character has a good idea of how tough the enemy is (and personally, I WOULD award skill exp for such a battle, but not Artha).
Got the idea from samurai manga, specifically LONE WOLF & CUB.
Thoughts, crits, etc?
Philip