View Full Version : Twilight Guard
Badgers
05-04-2009, 02:25 PM
Hi,
Here's my hack for Twilight:2000 :
http://www.filefactory.com/file/agf1be4/n/Twilight_Guard_pdf
Please pass on any feedback you have. The values for the weapons are a little experimental so any suggestions there would be good.
Cheers,
Nick
Badgers
05-06-2009, 10:07 AM
I might be being dumb but that last link isn't working, sorry.
Try this one:
http://www.yourfilehost.com/media.php?cat=other&file=Twilight_Guard.pdf
Murgh Bpurn
05-14-2009, 04:49 AM
Nice hack! :) Aftermath was my first RPG, so any post apocolypse setting works for me!
Maybe some sample stats for the enemy would be good?
As you mention the weapons seem a bit off, but maybe when you're comparing melee to machinegun / mortar, they need to be. I would try and wittle down the bonuses so that each weapon only has a few.
Ranks on the character sheet are nice, but as only one will be in use at a time, they do take up a lot of room.
MB
Badgers
05-18-2009, 12:26 PM
Thanks for that!
One thought was to abandon the 'canon' weapon values and scale everything down a bit so firearms are not so all-powerful.
Also, I think the NCO/officer distinction is a bit pointless and will make it private > corporal > sergeant > LT > CPT.
Dionysus
05-25-2009, 08:12 AM
I dunno about that.
I like the idea of a fresh faced young officer trying to lead all these grizzled veterans.
Badgers
05-28-2009, 04:29 AM
Yes, I like that, there's nothing more dangerous than a 2nd LT with a map... :)
Dionysus
05-28-2009, 07:28 AM
Yeah.
I'm trying to put together a hack which is basically twilight guard + sci-fi.
Burning wheel idea is cool - but too much.... the bare essentials as per a mouseguard char sheet would be much easier to run. And less explaining to new players (especially those who've never played anything before.
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