tarjmov
07-02-2009, 07:50 PM
Here are the golem lifepaths I promised (http://www.burningwheel.org/forum/showthread.php?t=7852) you!
To start with, here are the Brahmin lifepaths for Takarian golems.
Golems
Golem Base Stat Pools
4 Mental, 23 Physical
Racial Traits
Berserk!, Brass Skin, Clumsy Walker, Dead to Pain, Machine Form, Ultimate Obedience
Golem Lifepaths
Brahmin Setting
Name Res Stat
Built Brahmin 10 +1 M
Skills: 4 pts: General: 2 pts: Reading, Writing
Traits: 3 pts: Spark of Freedom, Learned
Scribe 7 +1 M
Skills: 5 pts: Calligraphy, Doctrine, Illuminations, Law
Traits: 1 pt: Bookworm
Propagandist 5 +1 M
Skills: 4 pts: Suasion, Conspicuous, Propaganda
Traits: 1 pt: Sonorous Voice
Orator 1 20 +1 M
Skills: 8 pts: Oratory, Rhetoric, Command, Public-wise
Traits: 1 pts: Inspirational, Stubborn
Diplomat 2 40 +1 M
Skills: 12 pts: Soothing Platitudes, Etiquette, Ugly Truth, Rhetoric, Falsehood, Interrogation, Bureaucracy, Takaria-wise
Traits: 3 pts: Iron Will, Familiar Face, Glib, Scheming
Steward 2 60 +1 M, P
Skills: 14 pts: Administration, Etiquette, Cryptography, Accounting, Surgery, Appraisal, Boxing, Estate Management, Jargon
Traits: 2 pts: Careful, Eidetic Memory
Golem Mage 20 +1 M
Skills: 4 pts: Stone Lore, Aura Reading, Magic-wise, Enchanting
Traits: 2 pts: Second Sight
Machine Form Dt
This trait marks you as neither a living creature, like men or elves, nor an unliving creature like a Reanimated Corpse, but a machine, designed, from the very beginning, for but one purpose; to carry out your master's will. This fact, and the fact that you are composed of inorganic matter, grants you certain attributes. You do not bleed, cannot recover without treatment, and you can only be repaired by an appropriate Craftsman Skill. For purposes of treatment, Mending counts as First Aid, and an appropriate Craftsman Skill (Blacksmiting for an Iron golem, Sculpture in the case of a Clay golem [like the one above]), counts as Surgery. Golems are extremely durable. They must be dealt a blow one shade greater than their Mortal Wound to be destroyed (so, W12 for the golem above). Otherwise, they can be repaired (treat as Mortal Wound), without having to pay a Persona Point. Golems are also immune to disease, poison, social skills (unless they choose to enter a Duel of Wits... when Hell freezes over), and Anima spells (lacking a "soul" in the traditional sense).
Voiceless
May not speak.
Automation
May not do anything except carry out orders/defend itself (except if Berserk).
Berserk!
Whenever an order proves impossible to fulfill, the golem must make a Steel test. Whenever a golem fails a Steel test, the golem has only one reaction: Go Berserk! For as long as the golem Goes Berserk!, the golem must attack the nearest creature. After this, the golem is uncontrolled until reset. Record every Steel test as a test against the golem's Free Will emotional attribute. After the scene if over, the golem becomes inert for a number of hours equal to 10-Free Will. Afterwards, the golem is active for another day, before becoming inert as before. This pattern repeats until the golem is reset.
Spark of Freedom
This trait opens the Free Will attribute at a base of B3.
Free Will
Free Will logs Steel tests, and also gets tests based on circumstances, as listed below. Routine tests always count for the advancement of Free Will. The trait also grants access to Stone-Art. Stone-Art is uses Free Will and Stone Lore.
I'll post Stone-Art a little later.
Thoughts? Comments?
To start with, here are the Brahmin lifepaths for Takarian golems.
Golems
Golem Base Stat Pools
4 Mental, 23 Physical
Racial Traits
Berserk!, Brass Skin, Clumsy Walker, Dead to Pain, Machine Form, Ultimate Obedience
Golem Lifepaths
Brahmin Setting
Name Res Stat
Built Brahmin 10 +1 M
Skills: 4 pts: General: 2 pts: Reading, Writing
Traits: 3 pts: Spark of Freedom, Learned
Scribe 7 +1 M
Skills: 5 pts: Calligraphy, Doctrine, Illuminations, Law
Traits: 1 pt: Bookworm
Propagandist 5 +1 M
Skills: 4 pts: Suasion, Conspicuous, Propaganda
Traits: 1 pt: Sonorous Voice
Orator 1 20 +1 M
Skills: 8 pts: Oratory, Rhetoric, Command, Public-wise
Traits: 1 pts: Inspirational, Stubborn
Diplomat 2 40 +1 M
Skills: 12 pts: Soothing Platitudes, Etiquette, Ugly Truth, Rhetoric, Falsehood, Interrogation, Bureaucracy, Takaria-wise
Traits: 3 pts: Iron Will, Familiar Face, Glib, Scheming
Steward 2 60 +1 M, P
Skills: 14 pts: Administration, Etiquette, Cryptography, Accounting, Surgery, Appraisal, Boxing, Estate Management, Jargon
Traits: 2 pts: Careful, Eidetic Memory
Golem Mage 20 +1 M
Skills: 4 pts: Stone Lore, Aura Reading, Magic-wise, Enchanting
Traits: 2 pts: Second Sight
Machine Form Dt
This trait marks you as neither a living creature, like men or elves, nor an unliving creature like a Reanimated Corpse, but a machine, designed, from the very beginning, for but one purpose; to carry out your master's will. This fact, and the fact that you are composed of inorganic matter, grants you certain attributes. You do not bleed, cannot recover without treatment, and you can only be repaired by an appropriate Craftsman Skill. For purposes of treatment, Mending counts as First Aid, and an appropriate Craftsman Skill (Blacksmiting for an Iron golem, Sculpture in the case of a Clay golem [like the one above]), counts as Surgery. Golems are extremely durable. They must be dealt a blow one shade greater than their Mortal Wound to be destroyed (so, W12 for the golem above). Otherwise, they can be repaired (treat as Mortal Wound), without having to pay a Persona Point. Golems are also immune to disease, poison, social skills (unless they choose to enter a Duel of Wits... when Hell freezes over), and Anima spells (lacking a "soul" in the traditional sense).
Voiceless
May not speak.
Automation
May not do anything except carry out orders/defend itself (except if Berserk).
Berserk!
Whenever an order proves impossible to fulfill, the golem must make a Steel test. Whenever a golem fails a Steel test, the golem has only one reaction: Go Berserk! For as long as the golem Goes Berserk!, the golem must attack the nearest creature. After this, the golem is uncontrolled until reset. Record every Steel test as a test against the golem's Free Will emotional attribute. After the scene if over, the golem becomes inert for a number of hours equal to 10-Free Will. Afterwards, the golem is active for another day, before becoming inert as before. This pattern repeats until the golem is reset.
Spark of Freedom
This trait opens the Free Will attribute at a base of B3.
Free Will
Free Will logs Steel tests, and also gets tests based on circumstances, as listed below. Routine tests always count for the advancement of Free Will. The trait also grants access to Stone-Art. Stone-Art is uses Free Will and Stone Lore.
I'll post Stone-Art a little later.
Thoughts? Comments?