Kaare Berg
12-30-2004, 07:06 AM
Furious at the rally of the elves and the defiant magic of the Druids the Dark Disciple unleashed upon Miranna a creature born of cold shadows and invested with his hate. So great was this creature, the Gûldagnir, that the Dark Disciple was lessened after it's creation. . .
. . . in the deep dark of the forested Molnglaw the beleaguered defenders cried out in dismay as the new horror felled druid after druid. In the the end, Belgered the Windfinder, lured Gûldagnir into the deep caves under the Brûngond. There behind a natural wall of flame, in the deepest cave the druid trapped the Bane of Druids, sealing himself within.
. . . and deep under the Baruin Angol, the Caves of Brûngond were sealed by the stone-works of the dwarves and the songs of the elves. Binding the very earth to hold the Gate of Gûldagnir.
Lo and behold the horror unleashed by the unwitting mages who have dvelt to far and too deep in secrecy. Even the Mad Druid Broona dared not unleash this beast.
The creature is a massive monster, standing twice the height of a man, with the chest of a bear and black, icy cold skin. It's face a blank expanse seeking its enemies with uncanny perception. Hunched over, runnning as much with its long arms as its powerful legs the beast never seem to tire. Fear its fingers, their barbed claws drip with ice, so sharp they slice through flesh, steel and magic as if through air.
Beliefs:
I am the last true servant of the Shadow.
Magic is the light of life, it must be quenched.
Fear fire, for it alone can hurt my heart of hate and ice.
Instincts:
Keep fire away.
Kill the magic user.
When hurt consume magic.
Traits:
Body of Hate and Stone; plate on all locations.
Heart of Ice; - 2 ob hesitation, vunerable to mundane fire (armour dosen't help)
Claws of Black Iron; negates magical protection, VA 4.
Feeds On Magic; eldritch sink. Negates wounds equal to IMS of attack (eg. B16 white fire heals a MW!!!)
Magic Sense; Sees like the spell the Sense.
Tuned to Magic; + 2d on detecting magic.
Limited Vision; Sees only the world for 50 paces, it all appearing ghostlike and translucent.
Pained by Beauty; Hesitate when in presense of beauty, Heart of Ice no effect.
Numb; as written
Beserk; as written
Stats:
Will: B7
Perception: G4
Agility: B4
Speed: B4
Power: B8
Forte: G10
Attributes:
Health: G8
Reflexes: B6
Mortal Wound: B16
Steel: G7
skills:
Track: B6
Claws: B6
Brawl: B5
Climb: B5
Hide: B4
Sneak: B4
Intimidation: G5
Rampage: G6
IMS:
Claws: B4 B8 B12
Stone Blow: B5 B10 B15
Here it is, one foe to be bested shall Miranna be saved. An ancient terror that like Gostiaur the Dragon can only be defeated by cunning and planning. This beastie will chew (or rather claw) through my 6 LP very experienced players. I guess the mage player shouldn't have bragged about his great number of Persona Points. Should teach him.
. . . in the deep dark of the forested Molnglaw the beleaguered defenders cried out in dismay as the new horror felled druid after druid. In the the end, Belgered the Windfinder, lured Gûldagnir into the deep caves under the Brûngond. There behind a natural wall of flame, in the deepest cave the druid trapped the Bane of Druids, sealing himself within.
. . . and deep under the Baruin Angol, the Caves of Brûngond were sealed by the stone-works of the dwarves and the songs of the elves. Binding the very earth to hold the Gate of Gûldagnir.
Lo and behold the horror unleashed by the unwitting mages who have dvelt to far and too deep in secrecy. Even the Mad Druid Broona dared not unleash this beast.
The creature is a massive monster, standing twice the height of a man, with the chest of a bear and black, icy cold skin. It's face a blank expanse seeking its enemies with uncanny perception. Hunched over, runnning as much with its long arms as its powerful legs the beast never seem to tire. Fear its fingers, their barbed claws drip with ice, so sharp they slice through flesh, steel and magic as if through air.
Beliefs:
I am the last true servant of the Shadow.
Magic is the light of life, it must be quenched.
Fear fire, for it alone can hurt my heart of hate and ice.
Instincts:
Keep fire away.
Kill the magic user.
When hurt consume magic.
Traits:
Body of Hate and Stone; plate on all locations.
Heart of Ice; - 2 ob hesitation, vunerable to mundane fire (armour dosen't help)
Claws of Black Iron; negates magical protection, VA 4.
Feeds On Magic; eldritch sink. Negates wounds equal to IMS of attack (eg. B16 white fire heals a MW!!!)
Magic Sense; Sees like the spell the Sense.
Tuned to Magic; + 2d on detecting magic.
Limited Vision; Sees only the world for 50 paces, it all appearing ghostlike and translucent.
Pained by Beauty; Hesitate when in presense of beauty, Heart of Ice no effect.
Numb; as written
Beserk; as written
Stats:
Will: B7
Perception: G4
Agility: B4
Speed: B4
Power: B8
Forte: G10
Attributes:
Health: G8
Reflexes: B6
Mortal Wound: B16
Steel: G7
skills:
Track: B6
Claws: B6
Brawl: B5
Climb: B5
Hide: B4
Sneak: B4
Intimidation: G5
Rampage: G6
IMS:
Claws: B4 B8 B12
Stone Blow: B5 B10 B15
Here it is, one foe to be bested shall Miranna be saved. An ancient terror that like Gostiaur the Dragon can only be defeated by cunning and planning. This beastie will chew (or rather claw) through my 6 LP very experienced players. I guess the mage player shouldn't have bragged about his great number of Persona Points. Should teach him.