Alessandro_Franzen
09-11-2009, 09:07 PM
Well, something happens yesterday and I donīt had a good answer that satisfy the players about the Healer skill.
After one of them got a injured condition, the guardmouse who is specialist healer wants to apply some oinments and herbs with bandages to cure the wounded friend... well, I donīt know if this skill can be used in GMīs Turn but I let the player cure him using the Healer Skill without problem. After some other problems, two other had injured too but I finish the GM turn before the healer can act... And they only had a pool made by one check per player. The healer want to cure everyone using the skill, so all player give their checks to him. This is right? or I made a mistake somewhere?
Healer
The healer keeps mice whole and healthy.A healer can take supplies from harvesters and scientists in the form of herbs and medicine. A healer can also create poultices and potions to aid mice in recovering from being Tired and Angry. These count as supplies for Will and Health tests for recovery.
Healer Factors
Healer uses a special, set factor of Ob 3 for tending to the Injured and Sick.
Poultices: Tired, Sick, Injured, Hungry, Angry
After one of them got a injured condition, the guardmouse who is specialist healer wants to apply some oinments and herbs with bandages to cure the wounded friend... well, I donīt know if this skill can be used in GMīs Turn but I let the player cure him using the Healer Skill without problem. After some other problems, two other had injured too but I finish the GM turn before the healer can act... And they only had a pool made by one check per player. The healer want to cure everyone using the skill, so all player give their checks to him. This is right? or I made a mistake somewhere?
Healer
The healer keeps mice whole and healthy.A healer can take supplies from harvesters and scientists in the form of herbs and medicine. A healer can also create poultices and potions to aid mice in recovering from being Tired and Angry. These count as supplies for Will and Health tests for recovery.
Healer Factors
Healer uses a special, set factor of Ob 3 for tending to the Injured and Sick.
Poultices: Tired, Sick, Injured, Hungry, Angry