Claymore
07-02-2003, 08:49 PM
Feudal Lifepaths
(Note: I’ve included these additional lifepaths to help GM’s preparing a Feudal fantasy campaign. Any skills noted with an ^ indicates a free skill which must be added to the character’s trait list. Any skill marked with a + indicates a Training skill.)
Villager Setting
Reeve*
*Requires the Elder Lifepath
Time: 10yrs, Trait: 1, Rps: 10, Stat: +1 Men
Leads: Villager, Outcast
Skills: (6pts) Soothing Platitudes, Oratory, Persuasion, Etiquette, Local History, Law, Peasant-wise, Ugly Truth.
Notes:
The Reeve is the Peasant leader of the village. He rules over the village moot, determines the crops to be planted, and keeps the community as a whole together, acting as their voice to the local lord. For this duty he has the privilege of eating at the lord’s Table. The village reeve is typically the senior (oldest) competent peasant in the village. A freeman cannot hold the position, only one bound to the land.
Village Idiot
Time: 3yrs, Trait: 2, Rps: 3, Stat:---,
Leads: Outcast, Villager, Servitude
Skills: (2pts) Being an Ass^, Theatrics, Falsehood
Notes:
Every village has one (and sometimes two or three).
Peasant Setting
Beadle*
*Requires the Yeoman Lifepath
Time: 6yrs, Trait: 2 Rps: 10, Stat: +1 Ph
Leads: Villager, Soldier, Outcast
Skills: (6pts) Keeping the Peace^, Law, Interrogation, Brawling, Appropriate Weapon, Observation+
Note: A beadle is the village constable, appointed by the lord to keep the peace within the community. A yeoman is typically given the position as an additional duty by the local lord.
Yeoman
Time: 4yrs, Trait: --Rps: 8, Stat: +1 Phy
Leads: Villager, Soldier, Outcast
Skills: (6pts) Appropriate Weapon, Farming, Shield+, Animal Husbandry, Wearing Armor+, Brawling.
Note:
A yeoman is a Freeman, who holds his land in exchange for 40 days of military service each year (up to 90 in times of war). When not serving as the lord’s man-at-arms during campaign, he is farming his lands and training for duty.
Petit Sergeant*
*Requires the Yeoman Lifepath
Time: 5yrs, Trait: 1, Rps: 10, Stat: +1 Phy
Leads: Villager, Soldier, Noble Court, Outcast
Skills: (8pts) Riding, Mounted Combat+, Appropriate Weapon, Shield+ Animal Husbandry, Wearing Armor, Farming.
Note:
A Petit Sergeant is a yeoman rich enough to afford a horse.
Noble Court Sub-Setting
Bailiff*
*Requires the Knight Lifepath
Time: 6yrs, Trait: 1, Rps: 25, Stat: +1 Men
Leads: Soldier, Noble, Outcast
Skills: (6pts) Skimming off the top^, Estate Management, Accounting, Appropriate Weapon, Shield+, Wearing Armor+.
Note:
A Bailiff is a person appointed by his lord to govern an area in his absence. Typically a knight, a bailiff earns a percentage of the revenue of the fief he administers, but does not own the land, and it will not pass down to an heir upon his death.
Sheriff
Time: 6yrs, Trait: 2, Rps: 20, Stat: +1 Men
Leads: Villager, Noble, Outcast
Skills: (6pts) Bureaucracy, Law, Intimidation, Appropriate Weapon, Interrogation, Etiquette, Observation+.
Note:
The Sheriff is the chief royal officer in the shire (a shire is a political division, rather than a lordly domain), responsible to the Lord Constable of the realm. Any free man convicted of a crime has the right of appeal to the shire court.
These rules were created using Luke's Lifepath generation guidelines.
Enjoy!
-Claymore
(Note: I’ve included these additional lifepaths to help GM’s preparing a Feudal fantasy campaign. Any skills noted with an ^ indicates a free skill which must be added to the character’s trait list. Any skill marked with a + indicates a Training skill.)
Villager Setting
Reeve*
*Requires the Elder Lifepath
Time: 10yrs, Trait: 1, Rps: 10, Stat: +1 Men
Leads: Villager, Outcast
Skills: (6pts) Soothing Platitudes, Oratory, Persuasion, Etiquette, Local History, Law, Peasant-wise, Ugly Truth.
Notes:
The Reeve is the Peasant leader of the village. He rules over the village moot, determines the crops to be planted, and keeps the community as a whole together, acting as their voice to the local lord. For this duty he has the privilege of eating at the lord’s Table. The village reeve is typically the senior (oldest) competent peasant in the village. A freeman cannot hold the position, only one bound to the land.
Village Idiot
Time: 3yrs, Trait: 2, Rps: 3, Stat:---,
Leads: Outcast, Villager, Servitude
Skills: (2pts) Being an Ass^, Theatrics, Falsehood
Notes:
Every village has one (and sometimes two or three).
Peasant Setting
Beadle*
*Requires the Yeoman Lifepath
Time: 6yrs, Trait: 2 Rps: 10, Stat: +1 Ph
Leads: Villager, Soldier, Outcast
Skills: (6pts) Keeping the Peace^, Law, Interrogation, Brawling, Appropriate Weapon, Observation+
Note: A beadle is the village constable, appointed by the lord to keep the peace within the community. A yeoman is typically given the position as an additional duty by the local lord.
Yeoman
Time: 4yrs, Trait: --Rps: 8, Stat: +1 Phy
Leads: Villager, Soldier, Outcast
Skills: (6pts) Appropriate Weapon, Farming, Shield+, Animal Husbandry, Wearing Armor+, Brawling.
Note:
A yeoman is a Freeman, who holds his land in exchange for 40 days of military service each year (up to 90 in times of war). When not serving as the lord’s man-at-arms during campaign, he is farming his lands and training for duty.
Petit Sergeant*
*Requires the Yeoman Lifepath
Time: 5yrs, Trait: 1, Rps: 10, Stat: +1 Phy
Leads: Villager, Soldier, Noble Court, Outcast
Skills: (8pts) Riding, Mounted Combat+, Appropriate Weapon, Shield+ Animal Husbandry, Wearing Armor, Farming.
Note:
A Petit Sergeant is a yeoman rich enough to afford a horse.
Noble Court Sub-Setting
Bailiff*
*Requires the Knight Lifepath
Time: 6yrs, Trait: 1, Rps: 25, Stat: +1 Men
Leads: Soldier, Noble, Outcast
Skills: (6pts) Skimming off the top^, Estate Management, Accounting, Appropriate Weapon, Shield+, Wearing Armor+.
Note:
A Bailiff is a person appointed by his lord to govern an area in his absence. Typically a knight, a bailiff earns a percentage of the revenue of the fief he administers, but does not own the land, and it will not pass down to an heir upon his death.
Sheriff
Time: 6yrs, Trait: 2, Rps: 20, Stat: +1 Men
Leads: Villager, Noble, Outcast
Skills: (6pts) Bureaucracy, Law, Intimidation, Appropriate Weapon, Interrogation, Etiquette, Observation+.
Note:
The Sheriff is the chief royal officer in the shire (a shire is a political division, rather than a lordly domain), responsible to the Lord Constable of the realm. Any free man convicted of a crime has the right of appeal to the shire court.
These rules were created using Luke's Lifepath generation guidelines.
Enjoy!
-Claymore