Totally Guy
09-20-2009, 09:41 AM
I'm looking to run a Mouse Guard session in a week. I've won my bid to GM again but I've not got the Burning Wheel rule mastery sufficiency, so I faced a compromise;).
I was looking up the pros and cons of using teamwork in conflict so I could explain the basics to my players.
Teamwork:
Helping dice to Disposition.
Helping dice to scripted actions.
All locked into conflict result.
Reasons for separate teams:
Improved action economy.
Independent goal may be persued.
You are not locked into conflict result.
And the players get to choose how they are distributed. I as the GM cannot force them into one team. Am I right?
But if the players choose to each act as their own team can I split up the enemy forces similarly?
Say the patrol of 3 mice encounter 3 weasels determined to capture them can I simply opt to match the weasel team layout to whatever the mice choose? Or would it be unfair that the weasels got to react to the mice teams when the mice did not get a similar advantage.
And just to be clear, I'm assuming the team of opponents are able to give helping dice to one another for both disposition and scripted actions as the mice are able to.
I was looking up the pros and cons of using teamwork in conflict so I could explain the basics to my players.
Teamwork:
Helping dice to Disposition.
Helping dice to scripted actions.
All locked into conflict result.
Reasons for separate teams:
Improved action economy.
Independent goal may be persued.
You are not locked into conflict result.
And the players get to choose how they are distributed. I as the GM cannot force them into one team. Am I right?
But if the players choose to each act as their own team can I split up the enemy forces similarly?
Say the patrol of 3 mice encounter 3 weasels determined to capture them can I simply opt to match the weasel team layout to whatever the mice choose? Or would it be unfair that the weasels got to react to the mice teams when the mice did not get a similar advantage.
And just to be clear, I'm assuming the team of opponents are able to give helping dice to one another for both disposition and scripted actions as the mice are able to.