View Full Version : Getting ForKed
Yagathai
01-11-2005, 02:51 PM
Thor's egregiously brilliant (ab)use of the ForK system in The Arena right now brings to mind an interesting question.
Let's say you had fives across the board, stat-wise, and you're carrying two Midi wounds. Assuming a B6 brawl skill, that would mean that you're rolling two dice to whack someone with a bottle.
Now let's say you had, oh, six ForK dice or so to add to a given combat skill (and let's assume that your GM allows them all as ForKs):
Boxing: B6
Flair Bartending: B5
Glassblowing: B4
Acrobatics: B3
Tae Poong Do: B2
Club: B2
My question is, would you get all six ForK dice, thus giving you an effective skill of B8, or would you only get dice for those skills that weren't down to 0 from your wounds? That would leave only Boxing and Flair Bartending, or two ForK dice, or a skill of "only" B4.
Edit: Looks like my question was answered. :oops:
Viper
01-11-2005, 02:53 PM
I'd say only the skills not down to zero - technically you don't have any dice left in them to FoRK, since you wouldn't be able to use those skills alone.
Kublai
01-11-2005, 02:59 PM
Any skills with zero dice left cannot be used to FoRK.
eruditus
01-28-2005, 11:36 AM
I assume this also means that skills beyond B7 that drop below due to wounds and penalties would only give one die instead of two.
Did i miss somewhere inthe books that gray skills do or do not affect FoRKs? It would seem logical that gray skills would offer more as a FoRK than mundane skills, no?
jc_madden
01-28-2005, 11:56 AM
Yes a skill reduced below B7 only grants 1 bonus die. Grey skills only add 1 or 2 (respectively) but all dice added to a grey skill are grey as well (no split color dice skill rolls).
Yes a skill reduced below B7 only grants 1 bonus die. Grey skills only add 1 or 2 (respectively) but all dice added to a grey skill are grey as well (no split color dice skill rolls).
Right. Any help or FoRK dice added to a skill roll count as the shade of the skill being aided.
-L
eruditus
01-28-2005, 04:04 PM
hmmm, i guess i never really thought about this. i would think split rolls would be kinda cool.
i always have my players roll different color dice so they know whose dice helped them or which skill came through - it helps in my narraration. I guess that differentiation would still only come out for color and not really applied to the shade discussion.
Wow, so you would almost always want to use a gray skill with many helping dice/FoRKs as compared to a black skill. hmmm, what's the curve on that...
i have to do the math :)
jc_madden
01-28-2005, 04:11 PM
True, but there aren't too many characters out there with grey skills. Our arena toons are the gross exceptions to the general rule. If you're players are using 5 points to up a skill to grey at starting they're probably skimping somewhere else and you should promptly beat them over the head with your dice bag.
Even through regular play shade shifting isn't alltogether common by any means.
eruditus
01-28-2005, 04:15 PM
...and you should promptly beat them over the head with your dice bag.
this is not the first time i have heard you suggest this course of action. I surmise that either your players are saints or you go through a lot of dice bags.
This would most likely set me up for man-slaughter since I have a 2" bronze-polished stainless steel d20 in my die bag. :roll:
jc_madden
01-28-2005, 04:20 PM
mwahahahaha. :twisted:
<- has an entire set of peuter dice....
They're not saints by any means, but it's the THREAT of being walloped by the bag that keeps em flying straight.
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