Fuseboy
11-04-2009, 10:20 AM
I'm working out a vastly simplified version of BE Infection suitable for use with the MG mechanics as a base. (Why is another thread!)
This post focuses on the maneuvers and leaves aside:
calculating disposition
applicable skills for each action
phase objectives
..largely because they're very genre-specific (though I do need to work those out for my Turkey 1922 game).
The maneuver actions work exactly as in MG (Attack, Defend, Feint, Maneuver), except:
Maneuver effects that can be bought with extra successes are:
Impede (as MG) - 1 success
Gain Position (as MG) - 2 successes
Generate Downtime - 1 success/month
Assess (the enemy, or a faction) - 1 success
Attack can either be used to reduce enemy disposition, or to activate/eliminate a faction (using the faction dispo bonus as the Ob). The enemy/faction must have been assessed before doing this.
Defend and Feint work as in MG.
This post focuses on the maneuvers and leaves aside:
calculating disposition
applicable skills for each action
phase objectives
..largely because they're very genre-specific (though I do need to work those out for my Turkey 1922 game).
The maneuver actions work exactly as in MG (Attack, Defend, Feint, Maneuver), except:
Maneuver effects that can be bought with extra successes are:
Impede (as MG) - 1 success
Gain Position (as MG) - 2 successes
Generate Downtime - 1 success/month
Assess (the enemy, or a faction) - 1 success
Attack can either be used to reduce enemy disposition, or to activate/eliminate a faction (using the faction dispo bonus as the Ob). The enemy/faction must have been assessed before doing this.
Defend and Feint work as in MG.