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Berandor
12-28-2009, 11:30 AM
but can you put your hands in your head?

Okay, how do you use Dreamer in a game? Can the player ask for a dream? Do you come up with a schedule, e.g. one dream per session? Do you make up dreams on the spot or do you prepare them? How easy do you make it to understand / misinterpret these dreams?

luke
12-28-2009, 03:09 PM
You need to incorporate night and sleep into the game. The characters have to sleep for this trait to be effective. I know it seems obvious, but sometimes you gloss right over this stuff in a game.

You've got to be ready with the visions. Think of crazy information you can convey in vision. Don't worry about misunderstanding. Spout some dreamy imagery and they'll misinterpret it. Never fails!

-L

jchokey
12-29-2009, 02:17 AM
There's three basic ways one can go with this.

The most conventional is to treat it as something that the GM just feeds to the player.

Another might be to just allow the player to make up his/her own dreams-- and to just present them as 'this is what I dreamed', at an appropriate time.

The third is to have a third party (i.e.. another) player contribute the dream.

It would also be possible be to make the process collaborative interactive-- perhaps something both GM and player (and other players contributing something). I could even see this being done as a kind of story telling game, where you go round the table, with each person contributing a sentence, continuing to go round until the dream is over.

jchokey
12-29-2009, 02:19 AM
Just to follow-up on some other points in the original post.

Frequency of dream: To me, once per session seems reasonable. More than that could be excessive, unless it seems really really, really appropriate.

Who asks for it: I would say player, GM or both. I would even be willing to allow other players to propose it if it seems appropriate. I think having it be the player is potentially the coolest possibility.